Everything you need to know about Bitcoin mining

Monthly Nano News: December 2019 + Year Recap Special

This is what NANO has been up to lately. I don't think I lie if I say it has been quite an amazing year!
See you soon and happy new year! Something nice is coming soon that I have been working on for a while, stay tuned..

December 2019

November 2019

October 2019

September 2019

August 2019

July 2019

June 2019

May 2019

Apr 2019

Mar 2019

Feb 2019

Jan 2019


More news here: https://nanolinks.info/news

https://preview.redd.it/9sw5nkoxlt741.png?width=749&format=png&auto=webp&s=3426d4eafb9430c0304a6d161596102536df4318
submitted by Joohansson to nanocurrency [link] [comments]

How to Create Your Own Cryptocurrency Using Python 2020

A blockchain is a public database that irreversibly documents and authenticates the possession and transmission of digital assets. Digital currencies, like Bitcoin and Ethereum, are based on this concept. Blockchain is an exciting technology that you can use to transform the capabilities of your applications.
Of late, we’ve been seeing governments, organizations, and individuals using the blockchain technology to create their own cryptocurrencies—and avoid being left behind. Notably, when Facebook proposed its own cryptocurrency, called Libra, the announcement stirred many waters across the world.

What if you could also follow suit and create your own version of a cryptocurrency?

I thought about this and decided to develop an algorithm that creates a crypto.
I decided to call the cryptocurrency fccCoin.
In this tutorial, I’m going to illustrate the step-by-step process I used to build the digital currency (I used the object-oriented concepts of the Python programming language).
Here is the basic blueprint of the blockchain algorithm for creating the fccCoin:
class Block: def __init__(): #first block class pass def calculate_hash(): #calculates the cryptographic hash of every block class BlockChain: def __init__(self): # constructor method pass def construct_genesis(self): # constructs the initial block pass def construct_block(self, proof_no, prev_hash): # constructs a new block and adds it to the chain pass u/staticmethod def check_validity(): # checks whether the blockchain is valid pass def new_data(self, sender, recipient, quantity): # adds a new transaction to the data of the transactions pass u/staticmethod def construct_proof_of_work(prev_proof): # protects the blockchain from attack pass u/property def last_block(self): # returns the last block in the chain return self.chain[-1]
Now, let me explain what is taking place…
1. Building the first Block class A blockchain comprises of several blocks that are joined to each other (that sounds familiar, right?).
The chaining of blocks takes place such that if one block is tampered with, the rest of the chain becomes invalid.
In applying the above concept, I created the following initial block class
import hashlib import time class Block: def __init__(self, index, proof_no, prev_hash, data, timestamp=None): self.index = index self.proof_no = proof_no self.prev_hash = prev_hash self.data = data self.timestamp = timestamp or time.time() u/property def calculate_hash(self): block_of_string = “{}{}{}{}{}”.format(self.index, self.proof_no, self.prev_hash, self.data, self.timestamp) return hashlib.sha256(block_of_string.encode()).hexdigest() def __repr__(self): return “{} – {} – {} – {} – {}”.format(self.index, self.proof_no, self.prev_hash, self.data, self.timestamp)
As you can see from the code above, I defined the __init__() function, which will be executed when the Block class is being initiated, just like in any other Python class.
I provided the following parameters to the initiation function:
self—this refers to the instance of the Block class, making it possible to access the methods and attributes associated with the class; index—this keeps track of the position of the block within the blockchain; proof_no—this is the number produced during the creation of a new block (called mining); prev_hash—this refers to the hash of the previous block within the chain; data—this gives a record of all transactions completed, such as the quantity bought; timestamp—this places a timestamp for the transactions. The second method in the class, calculate_hash, will generate the hash of the blocks using the above values. The SHA-256 module is imported into the project to assist in obtaining the hashes of the blocks.
After the values have been inputted into the cryptographic hash algorithm, the function will return a 256-bit string representing the contents of the block.
This is how security is achieved in blockchains—every block will have a hash and that hash will rely on the hash of the previous block.
As such, if someone tries to compromise any block in the chain, the other blocks will have invalid hashes, leading to disruption of the entire blockchain network.
Ultimately, a block will look like this:
{ “index”: 2, “proof”: 21, “prev_hash”: “6e27587e8a27d6fe376d4fd9b4edc96c8890346579e5cbf558252b24a8257823”, “transactions”: [ {‘sender’: ‘0’, ‘recipient’: ‘Quincy Larson’, ‘quantity’: 1} ], “timestamp”: 1521646442.4096143 }
2. Building the Blockchain class The main idea of a blockchain, just as the name implies, involves “chaining” several blocks to one another.
Therefore, I’m going to construct a Blockchain class that will be useful in managing the workings of the whole chain. This is where most of the action is going to take place.
The Blockchain class will have various helper methods for completing various tasks in the blockchain.
Let me explain the role of each of the methods in the class.
a. Constructor method This method ensures the blockchain is instantiated.
class BlockChain: def __init__(self): self.chain = [] self.current_data = [] self.nodes = set() self.construct_genesis()
Here are the roles of its attributes:
b. Constructing the genesis block The blockchain requires a construct_genesis method to build the initial block in the chain. In the blockchain convention, this block is special because it symbolizes the start of the blockchain.
In this case, let’s construct it by simply passing some default values to the construct_block method.
I gave both proof_no and prev_hash a value of zero, although you can provide any value you want.
def construct_genesis(self): self.construct_block(proof_no=0, prev_hash=0) def construct_block(self, proof_no, prev_hash): block = Block( index=len(self.chain), proof_no=proof_no, prev_hash=prev_hash, data=self.current_data) self.current_data = [] self.chain.append(block) return block
c. Constructing new blocks
The construct_block method is used for creating new blocks in the blockchain.
Here is what is taking place with the various attributes of this method:
d. Checking validity
The check_validity method is important in assessing the integrity of the blockchain and ensuring anomalies are absent.
As mentioned earlier, hashes are essential for the security of the blockchain as even the slightest change in the object will lead to the generation of a completely new hash.
Therefore, this check_validity method uses if statements to check whether the hash of every block is correct.
It also verifies if every block points to the right previous block, through comparing the value of their hashes. If everything is correct, it returns true; otherwise, it returns false.
u/staticmethod def check_validity(block, prev_block): if prev_block.index + 1 != block.index: return False elif prev_block.calculate_hash != block.prev_hash: return False elif not BlockChain.verifying_proof(block.proof_no, prev_block.proof_no): return False elif block.timestamp <= prev_block.timestamp: return False return True
e. Adding data of transactions
The new_data method is used for adding the data of transactions to a block. It’s a very simple method: it accepts three parameters (sender’s details, receiver’s details, and quantity) and append the transaction data to self.current_data list.
Anytime a new block is created, this list is allocated to that block and reset once more as explained in the construct_block method.
Once the transaction data has been added to the list, the index of the next block to be created is returned.
This index is calculated by adding 1 to the index of the current block (which is the last in the blockchain). The data will assist a user in submitting the transaction in future.
def new_data(self, sender, recipient, quantity): self.current_data.append({ ‘sender’: sender, ‘recipient’: recipient, ‘quantity’: quantity }) return True
f. Adding proof of work
Proof of work is a concept that prevents the blockchain from abuse. Simply, its objective is to identify a number that solves a problem after a certain amount of computing work is done.
If the difficulty level of identifying the number is high, it discourages spamming and tampering with the blockchain.
In this case, we’ll use a simple algorithm that discourages people from mining blocks or creating blocks easily.
u/staticmethod def proof_of_work(last_proof): ”’this simple algorithm identifies a number f’ such that hash(ff’) contain 4 leading zeroes f is the previous f’ f’ is the new proof ”’ proof_no = 0 while BlockChain.verifying_proof(proof_no, last_proof) is False: proof_no += 1 return proof_no u/staticmethod def verifying_proof(last_proof, proof): #verifying the proof: does hash(last_proof, proof) contain 4 leading zeroes? guess = f'{last_proof}{proof}’.encode() guess_hash = hashlib.sha256(guess).hexdigest() return guess_hash[:4] == “0000”
g. Getting the last block
Lastly, the latest_block method is a helper method that assists in obtaining the last block in the blockchain. Remember that the last block is actually the current block in the chain.
u/property def latest_block(self): return self.chain[-1]
Let’s sum everything together
Here is the entire code for creating the fccCoin cryptocurrency.
You can also get the code on this GitHub repository.
import hashlib import time class Block: def __init__(self, index, proof_no, prev_hash, data, timestamp=None): self.index = index self.proof_no = proof_no self.prev_hash = prev_hash self.data = data self.timestamp = timestamp or time.time() u/property def calculate_hash(self): block_of_string = “{}{}{}{}{}”.format(self.index, self.proof_no, self.prev_hash, self.data, self.timestamp) return hashlib.sha256(block_of_string.encode()).hexdigest() def __repr__(self): return “{} – {} – {} – {} – {}”.format(self.index, self.proof_no, self.prev_hash, self.data, self.timestamp) class BlockChain: def __init__(self): self.chain = [] self.current_data = [] self.nodes = set() self.construct_genesis() def construct_genesis(self): self.construct_block(proof_no=0, prev_hash=0) def construct_block(self, proof_no, prev_hash): block = Block( index=len(self.chain), proof_no=proof_no, prev_hash=prev_hash, data=self.current_data) self.current_data = [] self.chain.append(block) return block u/staticmethod def check_validity(block, prev_block): if prev_block.index + 1 != block.index: return False elif prev_block.calculate_hash != block.prev_hash: return False elif not BlockChain.verifying_proof(block.proof_no, prev_block.proof_no): return False elif block.timestamp <= prev_block.timestamp: return False return True def new_data(self, sender, recipient, quantity): self.current_data.append({ ‘sender’: sender, ‘recipient’: recipient, ‘quantity’: quantity }) return True u/staticmethod def proof_of_work(last_proof): ”’this simple algorithm identifies a number f’ such that hash(ff’) contain 4 leading zeroes f is the previous f’ f’ is the new proof ”’ proof_no = 0 while BlockChain.verifying_proof(proof_no, last_proof) is False: proof_no += 1 return proof_no u/staticmethod def verifying_proof(last_proof, proof): #verifying the proof: does hash(last_proof, proof) contain 4 leading zeroes? guess = f'{last_proof}{proof}’.encode() guess_hash = hashlib.sha256(guess).hexdigest() return guess_hash[:4] == “0000” u/property def latest_block(self): return self.chain[-1] def block_mining(self, details_miner): self.new_data( sender=”0″, #it implies that this node has created a new block receiver=details_miner, quantity= 1, #creating a new block (or identifying the proof number) is awarded with 1 ) last_block = self.latest_block last_proof_no = last_block.proof_no proof_no = self.proof_of_work(last_proof_no) last_hash = last_block.calculate_hash block = self.construct_block(proof_no, last_hash) return vars(block) def create_node(self, address): self.nodes.add(address) return True u/staticmethod def obtain_block_object(block_data): #obtains block object from the block data return Block( block_data[‘index’], block_data[‘proof_no’], block_data[‘prev_hash’], block_data[‘data’], timestamp=block_data[‘timestamp’])
Now, let’s test our code to see if it works.
blockchain = BlockChain() print(“***Mining fccCoin about to start***”) print(blockchain.chain) last_block = blockchain.latest_block last_proof_no = last_block.proof_no proof_no = blockchain.proof_of_work(last_proof_no) blockchain.new_data( sender=”0″, #it implies that this node has created a new block recipient=”Quincy Larson”, #let’s send Quincy some coins! quantity= 1, #creating a new block (or identifying the proof number) is awarded with 1 ) last_hash = last_block.calculate_hash block = blockchain.construct_block(proof_no, last_hash) print(“***Mining fccCoin has been successful***”) print(blockchain.chain)
It worked!
Here is the output of the mining process:
***Mining fccCoin about to start*** [0 – 0 – 0 – [] – 1566930640.2707076] ***Mining fccCoin has been successful*** [0 – 0 – 0 – [] – 1566930640.2707076, 1 – 88914 – a8d45cb77cddeac750a9439d629f394da442672e56edfe05827b5e41f4ba0138 – [{‘sender’: ‘0’, ‘recipient’: ‘Quincy Larson’, ‘quantity’: 1}] – 1566930640.5363243]
Conclusion
There you have it!
That’s how you could create your own blockchain using Python.
Let me say that this tutorial just demonstrates the basic concepts for getting your feet wet in the innovative blockchain technology.
If this coin were deployed as-is, it could not meet the present market demands for a stable, secure, and easy-to-use cryptocurrency.
Therefore, it can still be improved by adding additional features to enhance its capabilities for mining and sending financial transactions.
Nonetheless, it’s a good starting point if you decide to make your name known in the amazing world of cryptos.
If you have any comments or questions, please post them below.
Happy (crypto) coding!
Source: Cryptoors
submitted by djkloud to CryptoTechnology [link] [comments]

Nano How 2: Blocks and Lattices

tl:dr: The Nano block lattice is made up of blocks. Each complete transaction requires two blocks representing send and receive. Changing your representative requires only a single block. A block contains all the information required for managing your Nano and are signed with a private key so only the owner can make changes. They are assigned a unique code called a hash.

What is a block?
Blocks are one of the fundamental concepts in cryptocurrency, they are groups of data that are linked together and usually include the data that represents transactions and interactions. These blocks are verified by the network and committed into a distributed ledger after being confirmed. For example, in Bitcoin, blocks are verified and committed to the ledger through the mining process, and each block is linked to the next to form a chain.

Blocks in Nano
The Nano ledger is different; instead of a single chain for the whole ledger (where each block contains multiple transactions), in Nano each account has its own chain of blocks which are woven together through the process of making transactions to create a block lattice. The blocks in a Nano chain represent the changes that its owner, who holds the private key, has made to their account. These changes take one of the following forms:

Fig 1. Comparison between Bitcoin Blockchain and Nano Block Lattice
How does it work?
Originally Nano had 4 different block types: Open, Send, Receive and Change, each with slightly different layouts. However, these have been merged into a single block type called a State block. Each state block contains all the details of that single account, including the account’s address and balance, as well as details to help place the block in the correct position in its chain. A block is then authorised by a signature, created using the block details and the account’s private key.

Fig. 2 Components that go into a state block

The most recent block is called the head or frontier block as its at the front. With the introduction of state blocks it means that you only need this frontier block to know everything about the current state of account (apart from its pending blocks).
With all this data grouped together it is easy to make changes:
Notice that the amount transacted is not directly present in any block. To obtain this value, you need to subtract the block’s balance value, from the previous block’s balance.
Each block needs a proof of work value; this is the resulting value following a time consuming mathematical calculation and will be discussed in detail in a future Nano How), The basis of this system is that it is hard to generate the value but easy to check if the value is valid. Interestingly, the proof of work value is actually not included in the signature of the block and could be calculated after the block is generated (but it needs to be present before the block is broadcast).
An example of a state block:
{"block":"{"type":"state", "account":"xrb_3igf8hd4sjshoibbbkeitmgkp1o6ug4xads43j6e4gqkj5xk5o83j8ja9php", "previous": "597395E83BD04DF8EF30AF04234EAAFE0606A883CF4AEAD2DB8196AAF5C4444F", "representative":"xrb_3p1asma84n8k84joneka776q4egm5wwru3suho9wjsfyuem8j95b3c78nw8j", "balance":"3000000000000000000000000000001", "link":"5C2FBB148E006A8E8BA7A75DD86C9FE00C83F5FFDBFD76EAA09531071436B6AF", "signature":"D7975EE2F6FAE1FC7DA336FB9DD5F7E30FC1A6825021194E614F0588073D1A4901E34E3CAE8739F1DE2FD85A73D2A0B26F8BE6539E0548C9A45E1C1887BFFC05", "work":"0000000000000000"}"}
It is important to note that the nodes in the network check the blocks to make sure that all the details line up and will reject an incorrect block - it is not possible to just create a new block with a larger balance then has been sent to you.

Why does Nano have a Send and Receive block?
Every account has its own chain and this chain can only be changed with blocks signed by the private key. Therefore when someone sends you Nano they create a new block with a reduced balance and a destination address but they can not change your chain, instead the funds remain in limbo (known as pending) until you create a corresponding receive block and increase your balance proportionally. There is no limit to how long the funds can stay pending.

Links and further reading

Next Time
Nano How 3: Light Wallets - How do they work?

Thanks
Thanks to all the feedback and also to DotcomL for revisions and proofreading.
submitted by jayycox to nanocurrency [link] [comments]

A few days ago, I posted a picture of a Bitcoin ticker running on a Raspberry Pi LCD screen. Since a few people have asked, I wanted to post links to the screen and the code I wrote, released under a GNU license

Here is the screen for sale on Adafruit.com, which is really nice and readable in all lighting conditions:
http://www.adafruit.com/products/1110
And here is the tutorial that they provide for setting that screen up. Really clear and easy to follow:
http://learn.adafruit.com/adafruit-16x2-character-lcd-plus-keypad-for-raspberry-pi/overview
Finally, here is the Python code I used for the ticker. It's quite simple really. The Adafruit LCD library does most of the heavy lifting, and I use the Requests library and standard JSON library to handle the API call. It should be pretty self-explanatory, but feel free to ask any questions you may have in the comments:
http://pastebin.com/DUT0GFZ4
I don't know much about licensing, but I think it's appropriate to release this under the GNU license. Do whatever you want with it. Enjoy!
submitted by itsalwayslulzy to raspberry_pi [link] [comments]

Subreddit Stats: Monero top posts from 2019-01-07 to 2020-01-05 20:57 PDT

Period: 363.37 days
Submissions Comments
Total 1000 32255
Rate (per day) 2.75 88.32
Unique Redditors 413 4359
Combined Score 87276 146123

Top Submitters' Top Submissions

  1. 11193 points, 116 submissions: dEBRUYNE_1
    1. 'Monero in many respects is closer to what Bitcoin was intended to be than Bitcoin itself' - binaryFate (245 points, 61 comments)
    2. "It was a huge misstep that Satoshi’s original design has weak privacy. It set in stone an expectation that digital assets must have worse privacy than cash. Didn’t have to be this way." - Udi Wertheimer ‏ (215 points, 61 comments)
    3. 'Privacy should not be optional (and that’s why we made it a default).' - Firefox (214 points, 24 comments)
    4. Monero receives 'not a security' rating (best possible rating) by Crypto Rating Council (joint council created by Coinbase, Kraken, Circle/Poloniex, Bittrex, Paxos/itBit, Cumberland, Genesis and Grayscale) (214 points, 30 comments)
    5. GUI v0.14.1.0 'Boron Butterfly' (with Ledger Nano X and Trezor Model T support) released! (213 points, 243 comments)
    6. 'Apple CEO Tim Cook says privacy isn't a feature that should be built into products after the fact' (212 points, 39 comments)
    7. "you’ve been asking... we finally delivered! $XMR is live in [Exodus] Eden version 19.2.2" (202 points, 68 comments)
    8. The Bitcoin.com Exchange has listed Monero (190 points, 73 comments)
    9. Preliminary information thread regarding the scheduled protocol upgrade of November 30 (183 points, 141 comments)
    10. GUI v0.15.0.1 'Carbon Chamaeleon' released! (177 points, 278 comments)
  2. 3214 points, 41 submissions: SamsungGalaxyPlayer
    1. Some generous donor(s) topped off ALL of the proposals in funding required! (193 points, 38 comments)
    2. Tentative Monero 0.15 Release Schedule (162 points, 51 comments)
    3. Monero: Monero Adds Blockchain Pruning and Improves Transaction Efficiency (143 points, 23 comments)
    4. Logs from the 2.5 hr dev meeting on Monero's PoW (124 points, 124 comments)
    5. New logo for the Monero Community Workgroup YouTube channel, courtesy of u/anhdres! (119 points, 19 comments)
    6. Announcing the "Beware of Bitcoin" campaign for Mastering Monero (117 points, 98 comments)
    7. Preliminary support for Monero on BTCPayServer has been merged! (116 points, 19 comments)
    8. OpenBazaar dev call tomorrow discussing proof of concept for Monero integration (111 points, 21 comments)
    9. "Linking Anonymous Transactions via Remote Side-Channel Attacks" - Now-Fixed Network Analysis Attacks on Monero and Zcash (102 points, 50 comments)
    10. Monero added to Exodus mobile (100 points, 33 comments)
  3. 3157 points, 32 submissions: OsrsNeedsF2P
    1. Alright everybody pack it up. US Attorney General says encryption creates a security risk; if your wallet requires a password to unlock, you're doing acts that are used by terrorists, and it's time to stop. (317 points, 56 comments)
    2. What a shame Monero isn't included ¯_(ツ)_/¯ (254 points, 47 comments)
    3. Linus Tovalds believes processor vendors are approaching the end of Moore's Law, and optimization of code is going to be needed to increase performance (245 points, 61 comments)
    4. Fluffypony Appreciation Thread (199 points, 62 comments)
    5. IRS wants to subpoena Google, Apple & Microsoft to see if users have downloaded cryptocurrency related applications (190 points, 96 comments)
    6. Soon ™ (151 points, 55 comments)
    7. Privacy matters: Bitpay donations to Hong Kong Free Press not going through (141 points, 20 comments)
    8. IBM, MIT and Elliptic release world’s largest labeled dataset of bitcoin transactions to help identify "Bad Actors" (119 points, 22 comments)
    9. Celebrating 10 years of Tails (114 points, 5 comments)
    10. Former CTO of Purism, the developers of the Librem 5 Linux mobile phone, notes the PR momentum they got with GNOME, Matrix, and Monero (96 points, 12 comments)
  4. 2106 points, 29 submissions: ErCiccione
    1. Church Of Monero: Enough is enough - How the leader of the Church tried to fool the community to make look like the Church is organizing the Monero Konferenco and even adding his own Monero address on the flyer (166 points, 268 comments)
    2. [URGENT]Call for translators! - We have two days to submit as many translations as possible for the next release of the GUI wallet! We need your help! (123 points, 46 comments)
    3. Monero translators, we need you to make one final sprint! The code freeze is imminent. (112 points, 15 comments)
    4. 2 new projects joined the Monero Ecosystem! MoneroBox, a plug-and-play, zero-configuration Monero full node and Monero-Javascript, Monero wallet and daemon JavaScript API (107 points, 12 comments)
    5. PSA: We've posted an announcement regarding the potentially compromised CLI binaries on getmonero.org (101 points, 47 comments)
    6. New language for Monerujo: Esperanto! Will be available in next release (97 points, 6 comments)
    7. Monero Python - A comprehensive Python module for handling Monero cryptocurrency, has officially joined the Monero Ecosystem Project! (94 points, 12 comments)
    8. Getmonero.org is now available in German! (89 points, 16 comments)
    9. Getmonero.org updated: New user friendly download page, Welcome video in Brazilian Portuguese, 5 new merchants accepting Monero and more (76 points, 12 comments)
    10. My last proposal as coordinator of the Localization Workgroup has ended. A recap, some updates, plans for the future of the internationalization of Monero and a huge thanks (73 points, 22 comments)
  5. 1257 points, 14 submissions: xmrhaelan
    1. A response to the Reuters article about Monero (183 points, 28 comments)
    2. CoinDesk research shows Monero is #4 by Reddit post volume community metrics. Kudos to you all! (172 points, 57 comments)
    3. A response to Coinbase regarding their criticism of Monero’s approach to PoW security (171 points, 91 comments)
    4. Graphic idea for Boron Butterfly release, courtesy of Monero Outreach (170 points, 36 comments)
    5. PSA: Seeking Volunteer Reviewers for PoW RandomX (104 points, 55 comments)
    6. PSA: Mine Monero to Support the Network (77 points, 80 comments)
    7. Looking for ways to help, volunteer, or contribute to the Monero community? Look no further! (70 points, 20 comments)
    8. SWOT Analysis of Monero [draft] (59 points, 35 comments)
    9. Monero Konferenco Press Release (55 points, 9 comments)
    10. A Simplified Guide to Monero Wallets, from Monero Outreach (40 points, 9 comments)
  6. 1220 points, 9 submissions: geonic_
    1. Monero is second only to Bitcoin in terms of number of commits for the past 4 years! (269 points, 59 comments)
    2. Joe Weisenthal (Bloomberg): Until true anonymity (or near anonymity) is developed into Bitcoin, it's still incomplete, and not delivering on its promise. Without anonymity, there's no censorship resistance, and no store of value. (173 points, 38 comments)
    3. Nick Szabo puts Monero on an equal footing with Bitcoin: “deeply safe Bitcoin & Monero” (170 points, 41 comments)
    4. Chainalysis: Bitcoin is the most popular cryptocurrency accepted on dark markets, followed by Monero. Dark web spending to reach $1B this year. (150 points, 39 comments)
    5. BTC maximalist QOTD: “If you send me bitcoin, I would prefer if you used coinjoin first. I would prefer to not know the history of your sats. Don't put that liability on me. Thanks.” (142 points, 45 comments)
    6. Peter Todd wishes Bitcoin had perpetual inflation -- 2140 is much closer than you think (101 points, 89 comments)
    7. nopara73, creator of Wasabi Wallet: "Compared to privacy coins Wasabi is just a temporary hack. I think without Confidential Transactions, as the transaction fees grow, privacy will be priced out of Bitcoin's main chain." (95 points, 48 comments)
    8. Scott Stornetta, inventor of the first blockchain: “When I first read the Bitcoin white paper I thought [...] there’s no privacy at all here! What you’ve got is a completely traceable record of what’s going on.” @12:00 (68 points, 17 comments)
    9. Let's discuss: is Monero a privacy tool (i.e. Tor, CoinJoin, etc.) or a secure layer one protocol (https)? how aligned is it with Bitcoin ideologically (consider current vs original Bitcoin ideology)? is Monero's blockchain a temporary solution? (52 points, 27 comments)
  7. 1186 points, 12 submissions: hyc_symas
    1. RandomX Audit Status (148 points, 29 comments)
    2. RandomX Status Update (134 points, 82 comments)
    3. RandomX Audit Status - Final (130 points, 54 comments)
    4. RandomX Audit Status (116 points, 9 comments)
    5. RandomX Audit Status (110 points, 24 comments)
    6. RandomX testnet (99 points, 23 comments)
    7. Blockchain Growth stats (87 points, 26 comments)
    8. RandomX Auditor Selection (86 points, 47 comments)
    9. CCS: RandomX Audit now in Funding Required (78 points, 45 comments)
    10. RandomX Audit Funding Request (76 points, 14 comments)
  8. 1171 points, 13 submissions: Thunderosa
    1. Blend in the Crowd with Carbon Chamaeleon v0.15.0.0 (161 points, 25 comments)
    2. @monero Twitter banner (141 points, 25 comments)
    3. A little Christmas card for my favorite freaks. Happy Holidays! (136 points, 4 comments)
    4. Boron Butterfly ASCII (117 points, 23 comments)
    5. Monero Torch (111 points, 73 comments)
    6. Konferenco funding! (105 points, 19 comments)
    7. supportxmr-gui Update - Twice the features, half the size. All vanilla. (98 points, 15 comments)
    8. Happy 5th (70 points, 16 comments)
    9. Explore the expert speakers and important topics of Monero Konferenco 2019! (57 points, 11 comments)
    10. RandomX - Monero and Arweave to Validate New Proof-of-Work Algorithm (52 points, 12 comments)
  9. 1129 points, 14 submissions: pinkphloid
    1. [NEWS] CAKE WALLET for Monero has crossed 20,000 unique installs on iOS. (123 points, 69 comments)
    2. [PUBLIC BETA] Cake Wallet for Monero is now available on Android! (104 points, 48 comments)
    3. Going to the Monero Konferenco? Don’t miss MoneroTalk’s party Saturday night Casa De Monero! It’s THE party of the weekend! (99 points, 13 comments)
    4. [UPDATE] Cake Wallet version 3.1.7, now with Address book, Back-up to iCloud and other locations, and BCH is back in the exchange! (92 points, 70 comments)
    5. [UPDATE] Cake Wallet version 3.1.17 with Hidden balance mode plus other new useful features! (90 points, 16 comments)
    6. Cake Wallet is hiring! (88 points, 14 comments)
    7. If you like using Cake Wallet, please vote! Thank you 🙏🏼🙏🏼 (87 points, 20 comments)
    8. NYC Monero meetup featuring guest speaker Justin Ehrenhofer of XMR Community Work Group. - by Cake Wallet and Monero Talk (82 points, 10 comments)
    9. [UPDATE] Cake Wallet - Version 3.1.20 Black Forest Cake Edition (73 points, 23 comments)
    10. Cake Wallet (small news) - we have acquired the domain cakewallet.com! (67 points, 16 comments)
  10. 1054 points, 13 submissions: jman76358
    1. Monero receives A rating (194 points, 43 comments)
    2. Exodus Wallet now supports Monero (128 points, 38 comments)
    3. I tell a lot of people about Monero who don't know anything about crypto and they instantly get it. They ask me the same thing over and over, so why do people still use Bitcoin? (127 points, 119 comments)
    4. How trustyworthy is the Cake wallet for iOS? (80 points, 43 comments)
    5. Why don't other coin devs like talking about fungibility? They seem to shrug it off even though it's a necessary component to being a currency. (77 points, 85 comments)
    6. Any idea what's going on with the Official Monero Twitter page? (67 points, 33 comments)
    7. Should Quantum Resistance research for XMR be started soon? I would love to see what the great minds of the dev community could come up with ! (64 points, 55 comments)
    8. The End of Mainstream Privacy is Upon Us (62 points, 28 comments)
    9. Non-KYC exchanges coming to an end, even for small amounts. DEX with Monero as main coin when? (57 points, 18 comments)
    10. I find it funny that people think the gov doesn’t want people to use bitcoin, trust me , they’re estatic that people want to voluntarily be tracked and surveilled. (55 points, 45 comments)

Top Commenters

  1. dEBRUYNE_1 (9070 points, 1572 comments)
  2. OsrsNeedsF2P (5373 points, 757 comments)
  3. hyc_symas (2954 points, 332 comments)
  4. gingeropolous (2345 points, 313 comments)
  5. SamsungGalaxyPlayer (1897 points, 271 comments)
  6. rbrunner7 (1844 points, 299 comments)
  7. spirtdica (1835 points, 544 comments)
  8. pebx (1596 points, 318 comments)
  9. SarangNoether (1244 points, 115 comments)
  10. Same_As_It_Ever_Was (1234 points, 248 comments)

Top Submissions

  1. VLC accepts XMR for donations. Owner has turned down millions to keep it open source and ad-free. by tempMonero123 (468 points, 34 comments)
  2. Monero’s New Mascot by deepdarksea (433 points, 33 comments)
  3. Monero fashion spotted in the wild by Peterb88 (406 points, 34 comments)
  4. Found this in Basel, Switzerland. Then bought 0.968745 with no ID. by _0_1 (395 points, 120 comments)
  5. Bye-bye ASIC's! :-) by TheFuzzStone (357 points, 167 comments)
  6. Art by me by nikitko13 (328 points, 58 comments)
  7. Analysis: More than 85% of the current Monero Hashrate is ASICs and each machine is doing 128 kh/s by MoneroCrusher (324 points, 427 comments)
  8. Hi guys, long time no see 😁 this is what I do when not painting. Tools are printed on 3D printer. by cryptopaintings (322 points, 47 comments)
  9. Alright everybody pack it up. US Attorney General says encryption creates a security risk; if your wallet requires a password to unlock, you're doing acts that are used by terrorists, and it's time to stop. by OsrsNeedsF2P (317 points, 56 comments)
  10. India's ban could be Monero's boon by whotookmycrypto (313 points, 60 comments)

Top Comments

  1. 175 points: MoneroTipsBot's comment in Soon ™
  2. 139 points: MoneroCrusher's comment in Analysis: More than 85% of the current Monero Hashrate is ASICs and each machine is doing 128 kh/s
  3. 132 points: jonaemahina's comment in Kidnappers demand Monero ransom for wife of one of the Richest men in Norway.
  4. 116 points: leonardochaia's comment in Monero's Fluffypony reveals why he stepped down
  5. 111 points: katiecharm's comment in Tax Ramifications of Buying Coffee with Cryptocurrency
  6. 102 points: AlexAnarcho's comment in Kidnappers demand Monero ransom for wife of one of the Richest men in Norway.
  7. 100 points: fluffyponyza's comment in Fluffypony Appreciation Thread
  8. 96 points: Same_As_It_Ever_Was's comment in [Moderation Announcement] Religion related posts are now considered off-topic and will be removed
  9. 94 points: Flenst's comment in Security Warning: CLI binaries available on getmonero.org may have been compromised at some point during the last 24h.
  10. 93 points: moneroh's comment in Name Monero 0.14!
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

Amir Taaki - Breaking Bitcoin presentation (transcript)

Below I transcribed Amir's talk from Breaking Bitcoin (see previous post here, start of presentation (youtube): here). Excuse the errors (will fix if you point me to them).
What was most interesting for me:
Amir:
Thank you for having me here.
I believe that ideas play an important role in shaping human history. What I want to talk about is how technology has been shaped by key ideas. In particular how certain mechanical ideas of human society got mixed up with with politics and technology.
What I want to talk about is the free technology movement. It was a movement that showed great potential promise to liberate humanity. At the heart of it was a idea that technology offered a new way to construct a radially different kind of society that never before was possible in history, this movement was influenced by the visions of early scientists who believed in the power of computer technology not just to serve large industry and military but everybody to have access to this new power.
Influenced of by the 60s counterculture, this movement went on to develop the first personal computers. But that's not the end of the story because this radical vision mutated into the idea of self-regulating systems which see human beings as object managed by computer algorithms. In this vision, the value of human ideas to transform the world was diminished into a strange kind of consensus where everybody satisfies their personal desires.
We now find ourselves in a strange static dreamworld while dark forces are returning to threaten to penetrate our reality and all of the dreams of the techno-utopiasts play the role in creating this fake virtual world in which human beings driven by desires, devoid of all sense of higher purpose become slaves to algorithms and vast computer intelligences.
What is interesting about this story is the significance it has for Bitcoin. A project which is created for the purpose of creating a decentralized peer-to-peer money that cannot be controlled by governments and central banks but which now finds itself monopolized by large mining cartels. A lack of vision to guide the project forwards and increasing irrelevance in a world facing a global breakup of power.
Lastly I want to explain my project to revitalize the free technology movement to formulate a wider vision to restore back the potential of the technology to transform human society and train the next generation of revolutionary hackers dedicated to the cause of using the technology to support the cause of freedom.
My aim here is to find sponsors, find the place for establishing our hacker Academy, to find partner organisations to develop new technology projects with and to find people ready to dedicate themselves in advancing the free technology movement. People ready to be at the forefront of writing history.

At the heart of this story lies a conflict between two men in 1968. One of them is good B.F. Skinner, the other is good Lewis Mumford. It was one moment when two ideas about how technology could be used to advance human society first XXX ((unintelligible)) to take hold.
There's a documentary from this time made in mid-60s called "Towards tomorrow". And in this documentary, it described two possible future visions for human society. In a society where old forms of authority were declining, what would be the way that we could organize masses of human beings in a future society.
One of these visions for this society was a world managed by an elite group of technocrats, a specialized elite who managed a large population of passive human beings who constantly needed to be monitored and managed to be able to to keep them happy. B.F. Skinner described a new way of controlling and ordering people. He posed the question in this age of mass democracy and individualism the old forms of coercion was simply not possible and he put forth the idea of using reward. And he described an experiment where you have a cage with a pigeon inside and the pigeon can be trained to peck symbols, buttons, and depending on which symbol they peck, they get a pellet of food. In this way, by giving the pigeons the right reward for the correct behavior, they train the pigeon as a mechanical object.
He then took this farther and he went to a mental hospital in San Bernardino in California and in the mental hospital, what they did is they gave the mental patients small reward every time they did a good behavior. With this reward, when it was a lunch time or a dinner time, the patients could sit at a nicer table. So, inside the mental hospital, they created a new ordered hierarchy from a system of reward in which people don't feel controlled but feel empowered. Skinner describes this model as a model for the future of humanity. What's really interesting about this video by Skinner is it there's something very eerily similar to what we see today in which there is a technocratic elite that has interest in politics only in managing human society to keep us happy to keep everything stable and to keep themselves rich. A lot of this was powered in the mid-80s with the fake consumer credit to reward us as a form of social management - much like the experiment with the hospital, the mental hospital.
Lewis Mumford put forward an alternative vision for a society. In this video I'm going to show you - he first criticises Skinner and then he puts forward an alternative vision where everybody in the society is a participant. Everybody is an active human being deciding their destiny.

There were many forms the computer could have taken. In 1800s, the computer was proposed by Babbage. And popularized by Ada Lovelace. It was seen as a tool that would have huge social uses and that should be in the hands of many people, but when the computer was first developed during WWII - for cracking German codes for the military and for guiding ballistic missiles - computers became a very large centralized machine.
By the 80s, communities of hackers started to emerge which started to be fascinated with these huge machines - which at the time you had to get the time slice, to get the appointment to get to get some time to use the machine - they started to get jobs near these computing devices, because they wanted to know how these machines could work. They started to build their own computers in their garages, in their houses and universities - and that was the birth of the personal computers, the reason why we now have laptops and telephones.
What happened was: a lot of big companies started to come along and they started to invest a lot of capital. All of the hacker community - who up until that point had never seen money before in their life - to throw themselves at, at the proprietary industry. And whereas before the culture that had created this personal computers, this liberatory technology, really believed in power to use the technology to improve the humanity for the better, who really believed in free technology, in sharing techniques and code with each other - instead became siloed off.
But there was one guy - Richard Stallman - he was just a guy - he found this ethically wrong. If enough people got together, we could give a challenge against the proprietary industry. He made that as a proposal to the community - that it doesn't have to be this way, if we together put our energies we can build our own operating system. A lot of people at that time thought that he was crazy or that his ideas weren't feasible.
This is early video of Richard Stallman.

So, in 1991, the cryptography was classified as ammunitions and Philip Zimmermann wrote the first freely available encryption software for anybody to use and he uploaded it to the Internet. The American government arrested him and he was facing a decade in prison. What Philip Zimmerman did was to print the source code of PGP - of this encryption software - which he sold internationally, which is something that in America is protected under the First Amendment. And the American government was realizing that they couldn't continue with the case, they dropped the case. And since that time, because of the action of Philip Zimmermann, software became classified as a form of speech. And cryptography became widely available. It's now reason why cryptography is available everywhere.
Also, in early 90s, Stallman has started to piece together his operating system. And by now a community a community of people has emerged around him. It was the birth of Linux - a really important piece of technology. Not just in the free technology world, but in general, in hi-tech space it place a very key role. And that was a rise of the whole bunch of movements: free software movement, hacker movement, crypto-anarchist movement. Movements were invigorated with creating a lot of new ideas and a lot of new concepts about how we could use the technology to shape the world around us. These were collective movements driven by the shared sense of purpose.
Towards the end of the 90s (the baby boomer generation), the western society became overly optimistic. Something the Jean Baudrillard called 'the dead of society' and 'obsession with desert-like forms / with the simulacrum'.
Stallman free software movement failed to capitalize on institutionalizing his movement. And what happen was what emerged was the open source movement. It was a movement that said: making this technology is not a question of freedom/ethics, it's simply when you have access to source code of a program it's more efficient, it's cheaper, it makes more quality code. I don't think that's true, but that was their argument. One of the main spokesmen was Eric Raymond who released a book called 'A cathedral and a bazaar'. In that book, Eric Raymond has described the open source development philosophy as open bazaar where everybody, dozens or hundreds of people, a wide number of people all collaborated in a horizontal manner. He coined an idea that given enough eyes all bugs are shallow. When we have a piece of source code, if there are enough people - all contributing a small amount of time and looking at the source code - then if there is a bug, that bug will be found. The idea that given a huge amount of people with a small amount of contribution of each, that we can develop projects and advance technology.
Then what happened was the biggest event in the modern western history - which was the collapse of the twin towers, the twin idols of capitalism, perfect in a reflections, reaching into the skyline of New York - which realized our deepest most hidden desires to see the destruction of this passive lifeless world. And what it represented was the return of the real (of the) dark forces - that we ignored - back to penetrate into our reality.
In early 2000s we saw a lot of optimism and momentum for change. We saw the Arab spring, we saw The occupy, we saw the orange revolutions. In the technology world, we saw a lot of advances, there was a huge amount of optimism for Linux on the desktop. Every year the people were saying: this is going be the year of the desktop. Everybody was waiting for that sudden single breakthrough. One of the major developments in technology world was the confrontation that took place between Hollywood and a Manhattan programmer called Bram Cohen. ((...)) He developed BitTorrent. The concept started with sites like Napster or Kazaa - that were centralized services that were shut down by authorities.
Cohen came up with a concept: if enough people downloading files and seeding them at the same time - then the more people that download the file the more that file will become widely distributed in the network. So, that file will become shared in a self-regulating network. It was a big success and the movie studios didn't know what to do about this, they were completely powerless in face of this technology. The idea of creating a functional self-regulating system outside of power proved itself and it's something wildly popular among technologists.
The next major development is the shutdown of the Pirate bay which led to the development of the Pirate party that at one point had double digits in elections and even entered into the EU parliament. There is huge momentum behind it. Wikipedia was also developed - the idea that given thousands and thousands of people all contributing small edits, one line at time, could build this huge knowledge resource . Around this movements started to emerge the new priests of this internet-centric decentralization technology - people like Yochai Benkler, academics who would go to conferences and sell this ideology to people.
But something strange started to emerge. Wikipedia released statistics about edits on Wikipedia. We found that it was a small group of dedicated people that wrote the majority of Wikipedia, people who really believed in the project and spent all their time writing the majority of the articles on the website. When we started to look closer at these decentralized systems, what we observed was small groups of leaders surrounded by a wider community. In BitTorent, it wasn't that everybody was seeding in the network. Most people, after they downloaded, didn't continue to run the software. In fact, it was a small group of users, who wanted to challenge Hollywood and promote BitTorrent, who would leave their software running seeding torrents.
In open source, we observed that there were small groups of dedicated developers in a project surrounded by wider community. And in fact, what Stallman has done was not just to write Linux and put that in the community, but he had written articles, he had written manifestos, he had put forward a vision and an ideology that pulled together enough people and drove this movement of hackers forwards.
So what drove these projects for freedom was not a new model or a new technique. It was a vision that pulled together enough people to realize an idea. To understand why Occupy and Arab Spring and orange revolutions and the Pirate Party and a lot of these movements had a huge of amount of will and movement - fail, it's really instructive to understand what happened to Egypt. In Egypt, huge amounts of youths started to mobilize through Facebook and they started to go to this center in Cairo to front the military dictatorship. Huge amount of people died in that struggle. And after they threw out ((?)) the military dictatorship, the youth then sat down and said: "Okay, now what we are gonna do? What's next?". So they started to discuss.
And into that, came a group of people, with a vision, with an ideology, that was well organized and able to pull together enough strands of the society behind them. But they could put their vision into power. And that was the Muslim Brotherhood.
And then the same youth hood - that kicked out the military dictatorship - came back to the square to ask the military dictatorship to come back and rescue them from the Islamists.
At the same time, Satoshi developed Bitcoin. I remember on Satoshi's early website he described it as a peer-to-peer form of money that cannot be controlled by central banks and governments. And it's something that attracted libertarians, cryptographers and hackers. Bitcoin is kind of a technology - free technology project - that was a little late to the party. Interestingly, it finds itself in the same place as the movements that preceded it. The fundamental problem with Bitcoin is not a problem of missing this or that technology, it's a problem of a lack of vision, a lack of how this technology is -
And it's not just about Bitcoin - it's something to do with the wider technology movement. We have to understand the global situation now. Humanity is facing a future with a huge amount of suffering. We are facing the threats from terrorism, from immigration. There's the rise of new ideological movements - ISIS just went and took a city in southern Philippines for more than a month - which is right next to Indonesia, the biggest Muslim country in the world. And in Europe the new right movement is getting very strong, organizing training camps, becoming well-organized, getting into political power and well-funded. This is the reality of our situation now.
We have to think about how this technologies that we make -, where do they situate themselves in the wider global context.
In Rojava, there is also a really important movement with the ideology of democratic confederalism which is the way forward from anarchism. And offers a really good analysis of what is the current society and what is the crisis that we're facing. And how, in that place, revolutionaries from all over the world are going to learning the methodology and ideology of this movement. It's a new emerging movement outside of any one person's control, but new forces can be harnessed. What we have to understand is that anarchist movement and the hacker movement is something deeply connected. The problem with anarchism is that it failed in it's potential to advance humanity forward, it's simply an ideology that no longer is able to work. What we have in Rojava is a libertarian revolution of 5 million people. What is democratic confederalism? It's an ideological movement that opposes the state as a mechanical worldview and sees the nature as something that is divine, that seeks to restore the balance back between internal+subjective and external+material world. The freedom comes from reaching our destiny as human beings, not simply through pleasure seeking. (Liberalism is the destruction of the free society.) And the better humanity it's not simply a happier humanity but stronger freer humanity. The crisis in the West not simply an economic crisis, but social crisis - we're facing a deep cultural issue.
All of the ideas in hacker movement - such as BitLaw, digital governance, cryptographic economy, decentralized organization, new economic models, new technical tools - unless we are able to take all of these concepts and put them into a plan, with a sense of direction, that we can put these into practice - then it's something that's going to be lost. Now, what's presenting itself is a massive opportunity for hackers to put their ideas into practice.
So, right now we are building a hacker team. There's 3 tasks we have to do: study of all the ideas and concepts in technology. From this study we have to develop a long- term plan. And thirdly, we have to devote ourselves to build the technical base of this new emerging democratic confederalism movement, we have to create revolutionary hackers dedicated to the course. If we don't, then all of the technology we are making is outside of the society, it's a toy, and what is relevant in this world is not making new products to fill the spaces in the environment around us, but using technology to shape politics that influence the world around us.
This revolution in North Syria or Rojava is the biggest opportunity in the entire history of modernity. Through this we can give direction to the hacker movement. One of our main projects is a Bitcoin project. We have a nation of 5 million people and - and - and there is a financial situation where they're under financial embargo, they use - , they don't have the financial infrastructure so they use paper money and Syrian Lira is inflating massively. Because there's embargo so you can't send money in and out. Also there is a project to create decentralized economy and there's a lot of real concrete uses for Bitcoin. And also the ideology of the revolutionary nation is in line with the vision and values of the Bitcoin.
When we decide to look at deploying Bitcoin, what we realize is that Bitcoin is not ready and there's a lot of new things that need to be developed in Bitcoin, they should make it so it's able to be deployed on a scale of 5 million people. We are assembling a project to deploy Bitcoin as the national currency of Rojava. We want to create new products in practical use on a large scale. Products that solve real problems and serve the cause of freedom.
Towards this goal, we're assembling a team of 20 hackers dedicated for two years. We're looking to establish links with companies and sponsors to make this happen. The first step is to establish a hacker's academy in Greece - to train groups of revolutionary self-sufficient hackers that we're going to deploy on projects. Our needs now: partners, sponsors, space, support.
Our first plan is to setup exchange shops and localized wallets in Bitcoin where people come buy vouchers and use Bitcoin to create a local Bitcoin market. We have to create brochures, lots of information. Once this system gets bigger, then we also need to think of bigger financial infrastructure - so one of the things is paper wallets. At the moment, 100 thousands paper wallet cost $6000. Unfortunately the counterfeiting measures on the paper wallets aren't very well made. There needs to be a lot research done. There is a small USB device called ESP 12 which can be programmed with micro Python and C and it has on-board Wi-Fi, plus you can fit modules for radio. Through that you can create a large scale payments networks with cheap consumer devices that cost fie dollars each for people to transact bitcoins.
There is also a big market for Bitcoin because sending money between Rojava and Istanbul currently costs 5 %. Later, we also can create plastic card system where we print cards and also establish payments network using radio systems. There needs to be a lot of development and investigations in Lightning Networks and other technologies.
This is why I [want to ((?))] have a laboratory - if I take a group of people there - I can create all kinds of technology projects and a lot of concepts we've been theorizing for a long time. We can see that it works practically.
There is also the project of the Pirates to create liquid democracy - there is a system of local councils in every neighborhood which - , a lot of these digital platforms that have been developed for many years - we can deploy them. There was also the economy being based on cooperatives - all of the ideas about economic management, about collective management of resources about using cryptography and currencies to manage cooperatives. These all things we can deploy - but what it's going to take is a group of people who's doing this research, who's going deep - not only in terms of developing new concepts - but looking back into the literature about what were - , what is the history of the movement, where we situated it and also what are the concepts and how we can apply them towards our goal.
I'm gonna to finish my talk on that. Does anybody have questions?
submitted by vbenes to Bitcoin [link] [comments]

aiostratum-proxy: New, open source, no devfee, modular, multi-algo capable mining proxy software (equihash only, atm)

Built this mining proxy as a deep dive exercise in stratum protocols, miners, and pools, while I was mining Equihash related coins (ZCL, BTCP, ZEC, etc). Learned a lot, thought others could benefit from it, so have released it as open source. Check out the following links for more info:
Others have made claims in the past (I've seen 20% improvement mentioned) that using a proxy stabilizes pool share/hashrates and thus earnings. It certainly should, because when miners crash/restart, the proxy will maintain the connection to the pool (keeping the same difficulty, jobs, etc) for when miners reconnect to the proxy. This should reduce false 'pool hopping' detection in pools in this manner. (I'd love verification of this from pool operators!)
The goal is to have a single performant community-based mining proxy. Coin dev teams (or community members!) could add (or provide specs for) protocol support for new/existing coins. Currently, only Equihash has a protocol module included. Interested in more coin support?
No need to 'fork the project' to add new coin/algo support - 3rd party external modules (just create a compliant Python module) can be loaded via its config file. However, submitting a pull request to add new algo/coin support to aiostratum-proxy is awesome and appreciated.
If you try it out, let me know what you think, and spread the word if you like it.
submitted by wetblanketcc to gpumining [link] [comments]

Cocos-BCX:The decentralized gaming application & crypto assets creation platform

Cocos-BCX:The decentralized gaming application & crypto assets creation platform

I. Project Overview

Cocos-BCX is a platform used for the development, operation, management and transfer of decentralized applications and in-application assets on the blockchain ecosystem. The platform mainly includes three function modules:
(1)The application development framework that supports multiple operating systems and various blockchain environments.
(2)Completely scripted, componentized and data-driven application development tools;
(3)An improved blockchain system, which is oriented to high performance applications and based on graphene technology framework, and its related functional components.
Cocos-BCX can allow developers to perform programming, debugging, and publishing of decentralized applications oriented to the blockchain environment, and hybrid architecture applications. Meanwhile, the platform integrates the distributed user account system, wallet and digital asset circulation platform based on the blockchain, which can realize the permanent saving and cross-chain use of in-application assets.

II. Project evaluation

(一) Market analysis

1. Market conditions | 8 points

The organizing pattern of productivity dominated by governments in some areas or industrial domains is apt to change in the context of bottlenecks existing for global scientific and technological progress, rising resource consumption, an aging population, and intensified geopolitical conflicts. In particular, in 2008, when Nakamot published his thesis "Bitcoin: A Peer-to-Peer Electronic Cash System", discussions on blockchain and digital currency have gradually extended from technological aspects to economic, social and political, and other fields. The general public have begun to pay close attention to the impact of blockchain on social development as well as the role of digital currency in the world economy. Based on the decentralized characteristics of the blockchain and the vibrant vitality of the digital economy, the general public has enough confidence to predict that the decentralized "digital assets" will be a sweeping trend in the future, and will derive new business models and social values.
At the same time, in the development process of decentralized applications of different types, the game industry enjoys unique development advantages, because the game's production mode is the most sophisticated, enjoys the highest degree in terms of commercialization, and is one of the scenarios with the most profound foundation in terms of developers and users.
u Analysis: The game field has a huge room for development, which is highly consistent with the characteristics of the blockchain, and accords with the future development tendency of the digital economy.
The digital asset economy model carried by the project through the blockchain technology will assetize the content produced by the developer, enable the developer to continue reaping benefits during the use, management and transfer of his assets, and provide him with a convenient, decentralized game distribution channel; meanwhile, it helps players to transform the data formed by time and energy as well as the props they obtain as a result of their consumption into the assets that can be safely stored and circulated, offering players the right to manage and commercialize them.

2. Competition | 8 points

Since the last century till now, owing to the sustained efforts and promotion by a variety of IT technology game enterprises, the national and even global online game market is developing by leaps and bounds. If there is no systematic risks, such as policy regulation, vicious incidents and other factors, there will be no smooth and endless development momentum unless something unexpected happens. However, an objective analysis reveals that the current online game market is still dominated by IT technology companies, and even in a controlled and monopolized development, which, of course, also brings substantial profits, such as Tencent, Blizzard Tech.
u Analysis: It can be predicted that the Cocos-BCX project will hardly have any direct competitors in the strict sense for the time being, but will encounter a marginal pressure competitive environment from two dimensions. In summary, the classical IT game companies at home and abroad are massive in size and have obvious capital advantages. However, the Cocos-BCX project has an advanced philosophy and cutting edge technology, and thereby enjoys first-mover advantages for a breakthrough; The blockchain game project of the same business is currently marked by wide participation and generic applicability. But in comparison, the Cocos-BCX game industry has such advantages as a salient background, special project orientation and sophisticated development in technical modules, and therefore has greater development potential.

(二) Token Status

1. Token situation | 6 points

(1) Basic situation of Token
Token name: COCOS
Total tokens in circulation: 100 billion
Consensus mechanism: DPOS
(2) Token usage and allocation
Part I 82%: Cocos-BCX is used for the platform community construction in various ways, including but not limited to the witness' block reward, incentives for platform ecological developers, global community construction, marketing and promotion, industry alliances, eco-investment, research, financial and legal compliance. The use of this part of Cocos-BCX includes swapping by means of the consensus work contributions, free gifts, gifts in exchange for service, and gifts in exchange for other tokens, etc.
Part II, 18%: Cocos-BCX is intended as incentives for the sponsoring team of the project. The incentive part will set up a locking mechanism, which will be issued and unlocked one-third at the end of each year after Token generation, and the issuance will be completed within three years.

https://preview.redd.it/sahtuohmtb821.jpg?width=684&format=pjpg&auto=webp&s=324cbde0e5911f219649d8a64470dc3d70ecdb7f
u Analysis: The use of Token is mainly divided into two parts, among which, 82% is used for project development and construction. The remaining 18%, which has a locked position mechanism, is intended for team incentive and construction. The use design is rather rational, but the team part is slightly higher. Given that the industry is in the initial stage of development, it is of great importance to seize the first opportunity and acquire early traffic users. It is suggested that the proportion of Token used by the team be reduced slightly, which is more conducive to the long-term development of the project. It should be noted that the original holding distribution of Token has not been queried via the official channel, while this link for the conventional blockchain project are basically disclosed. Meanwhile, from the standpoint of ordinary investors, Token’s original holding ratio is also one of the important parameters for its investment.

2. Ecological cycle | 8 points

(1)The Token (COCOS) positioning of the platform: circulation media and governance proof in eco-economic activities
COCOS not only serves as a value exchange carrier and community participation proof for Cocox-BCX, but its orientation as a basic pricing Token is likely to play a critical role in the digital asset ecosystem. With the continuous development of the industry, a large quantity of decentralized digital assets will exist in multiple blockchain ecosystems according to different standards in the future, and the value existing in asset pricing media transcending the chain ecology will be infinitely magnified.
, which is specifically manifested in that developers and users can evaluate, compare, trade and manage digital assets of different chain ecosystems, worldview content, and technical standards based on COCOS. Meanwhile, as a primary and basic pricing medium, COCOS is positioned to become the necessary conditions for the blockchain industry to develop and trade financial products and derivatives of digital assets in the future.
(2)Basic use model of Token (COCOS)
Ø Value exchange medium within the platform ecosystem;
Ø Entrusted consensus equity share representative of the Cocos-BCX public blockchain;
Ø The reference and basis for the measurement of the participation in and contribution to the platform community.
(3)How to obtain Token (COCOS)
Ø Value creation: It includes the contribution of the behavior of creating digital assets, that is, developing games, making props, etc.
Ø Platform contribution reward: Users who contribute to the Cocos-BCX community is entitled to COCOS;
Ø Market transaction: Selling the prop assets obtained in the game to get COCOS;
Ø Behavioral incentives: Various effective behaviors within the Cocos-BCX platform, community and platform games will be converted into COCOS
according to a certain contribution degree.
u Analysis: The use model, scenario application, acquisition method, market orientation, etc. for the Token ecosystem design are all well deliberated, to be verified by the market.
The ecosystem design of the Token project not only takes the macroscopic use model and scenario application, but also gives a detailed description of the acquisition method. Another point that must be pointed out is that it has a clear market orientation and future prospect as soon as the design begins, therefore, in general the Token ecosystem design is well-considered and far-sighted. However, for the volatile blockchain market, the crux depends on whether the ecological design philosophy can keep pace with the times, which is very essential. In a word, in the face of massive uncertainties, it needs to be finally verified by the market.

(三) Team member

1. Founder | 8 points


https://preview.redd.it/6xhhabgntb821.jpg?width=200&format=pjpg&auto=webp&s=f8b038f4b4016724adf160c180c1eab3fb86aa1b
Haozhi Chen
China's renowned Internet serial entrepreneur, and has successively led and participated in the creation of Joyo.com, Xcar.com.cn, and cdn.yeeyan.org since 1999, and founded Chukong Technology in 2009. Chukong is a leading game development and distribution enterprise in China and a major maintainer and supporter of the Cocos-BCX global open source game engine and developer community.

https://preview.redd.it/t5siu9cotb821.jpg?width=200&format=pjpg&auto=webp&s=262123cfe0f40dbc87177d62ff57bd9e270a12cf
Xiaolong Yang
With over 14 years of experience in technology entrepreneurship and investment, he once co-founded China's leading entertainment social networking company. As an investor, he once worked for China's leading private equity fund, during which period, he led and participated in investment projects totalling over 1 billion US dollars, and realized the exit of some projects at home and abroad. His interests and expertise mainly concentrate on information technology of the global primary market and secondary market in the later stage, and macro multiple asset category investment, and has a profound understanding of the financial market mechanism and asset pricing. He is also an investment partner in China's major technology investment fund and provides counselling for Chinese and American hedge funds, venture capital funds and large enterprises.
u Analysis: Chen Haozhi, as a founder, has rich experience in the game industry, and enjoys widespread networking and abundant resources in the industry as being one of the early Internet entrepreneurs; Another founder, Yang Xiaolong, has a strong experience in technology venture capital investment, and has the expertise for global investment layout. On the whole, two co-founders have a prominent advantage in overall industry background and integrating resources.

2. Founding team | 8 points


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Kevin Yin: An early contributor of CocosChina community, NOI winner, and ACM guest. A senior developer of blockchain, and having years of experience in compilation and distributed computing. An investor of the blockchain technology.
Jane Jin: Responsible for CocosChina community, the "Aipuworks" incubator, etc., and an expert of the Techincal Committee for Blockchain, China Software Industry Association. Bachelor of Economics, Zhejiang Gongshang University, and mini-EMBA of Tsinghua University. He once served important functions in "Fortune Global 500" including Lucent, Nortel, NSN, Nokia, Intel and other multinational companies in the marketing, sales, executive and developer relationship domain.
James Jeon: Responsible for the business development strategy and implementation of the project's South Korean section. From 2012 to 2015, he served as CEO of Gurum Company, a South Korean subsidiary of Chukong Technologies, earning an annual revenue of over $30 million from the scratch for the South Korean company and leading the South Korean subsidiary in going public successfully.
Frederick Lim: Responsible for the business development strategy and implementation of the project's South Korean section. From 2014 to 2015, he served as co-CEO of Gurum Company, and was once the director of the Strategic Investment Department of Hyundai Group, responsible for investment in Internet, communication, telecommunications and other fields. He is a doctor of Engineering Technology, Sungkyunkwan University, South Korea.
Hirokuni Fujita: originally head of the Japanese subsidiary of Chukong Technologies. He graduated from Graduate School of Arts and Sciences, The University of Tokyo, majoring in Interdisciplinary Cultural Studies.
Jason: preacher of the Cocos-BCX community and meanwhile, senior manager of the Cocos 2d-x global community. He started to program on the Commodore-64 computer when he was 8. In addition to developing the community, he was keen on studying mathematics, finance, C++ and improving his Chinese proficiency.
Qinzhou Wang: Since entering the game industry in 2009, he has worked in the brand market in ZOL. Com. CN, Howell Expo, host of ChinaJoy, and is responsible for the brand market in Chukong Technologies.
u Analysis: The special technological talent construction of the team technicians needs to be further strengthened. At present, there is a blockchain technician. The game background and the advantages of the international architecture building enjoy prominent advantages, and there are sufficient team members on the strategic level and in the aspect of ecological construction. It is worth mentioning that team building is stable, and there is a high level of consensus among team members, which is conducive to the robust development of the project.
One member of the founding team has experience in the blockchain project development, that is, Chief Technical Officer, who is a senior blockchain developer. He has many years of experience in compiling and distributed computing, and is also a technology investor of blockchain.
In the early stage, owing to the demand of the game industry in the Japanese and Korean markets, Japanese and Korean market leaders were specially arranged in the early team structure of Chukong Technologies. In particular, due to the prosperity and popularity of the game industry in the Korean market, two co-leaders were specially arranged for the Korea market, responsible for strategic and investment issues respectively.
Consultant Team | 8 points

https://preview.redd.it/7d9dp2wptb821.jpg?width=558&format=pjpg&auto=webp&s=39fd3b0aa342403493df250d99c09472c48e0c72
Zhe Wang: Founder of the Cocos engine, and CEO of Xiamen Yaji Software Co., Ltd. He graduated from Department of Electronics, Nanjing University, and later studied a postgraduate program at Department of Management Science, Xiamen University. He created the Cocos engine in 2011, which currently has 1.1 million registered developers worldwide and 300,000 monthly active developers in over 200 countries and regions in the world. The Cocos engine has arrested the attention of platform vendors at home and abroad, and has established a long-term cooperative partnership with Microsoft, Google, ARM, Intel, Qualcomm, Samsung, Huawei and Tencent, etc.
Edith Yeung: One of some "Silicon Valley's Must Meet" investors as covered in Inc magazine. She is the head of 500 Startups, Silicon Valley's famous venture capital company and incubator in Greater China, and meanwhile, manages a Mobile Collective fund worth tens of millions of dollars. She has invested in over 40 mobile Internet, VR, AR and AI start-ups, including Hooked (App store's No. 1 reading App), DayDayCook (one of Asia's largest food communities), Fleksy (acquired by Pinterest), Human (acquired by Mapbox), AISense and so on.
u Analysis: The consultant team has obvious advantages in technological achievements, rich experience in technology innovation investment and incubation experience for startups.
The consultant team consists of a Maker-oriented technical talent and two venture capital managers with a senior venture capital background, among whom, Wang Zhe, technical consultant, graduated from Department of Electronics, Nanjing University and CEO of Xiamen Yaji Software. Wang is the founder of Cocos-BCX engine. At present, the Cocos engine has 1.1 million registered developers and 300,000 monthly active developers in over 200 countries and regions worldwide.

(四) Tech Analysis

1. Tech highlights | 9 points

(1) Smart contract system which can be updated iteratively: The smart contract system, represented by Ethereum, is not subject to modification once its definition is published, making it difficult to meet the volatile demands of market. Therefore, an iterative smart contract system is designed to address this pain spot.
(2) Prop circulation platform: Unlike conventional game transaction platform, Cocos-BCX's decentralized digital asset circulation platform does not have intermediary agencies. Players can complete the transfer and purchase of non-homogeneous assets, including "game gold coins" and prop assets acquired in the game on the prop circulation platform. In the whole process of transfer, the platform will adopt smart contract for automatic matching to help users complete the transfer process more efficiently.
(3) Game interactive operation environment:
Based on the judgment of the operation environment characteristics of blockchain games in the future, Cocos-BCX has designed a set of integrated operation environment that accommodates various types of APPs, as well as the supporting interoperability interface. Combined with COCOS Creator, it simplifies the process of docking game programs and blockchain, making intra-chain interaction transparent to developers, and allowing conventional game developers to develop or migrate blockchain game without a threshold.
(4) Mapping gateway that supports multi-chain and asset riveting:
Cocos-BCX provides a set of mapping gateways used for the automatic mapping of game gold coins and props. Under the unified value measurement system, it realizes the smooth transition of different in-chain game content and different platform content. The content that can be used for mapping includes game gold coins, game equipment data, etc.
(5) Transaction authentication mechanism that prevents BP/developers from cheating:
BP, as the core of transaction processing and communication of the whole network, can know the processing result of the latest transaction prior to general nodes. Therefore, BP enjoys a priority for information with timeliness or confidentiality
, as compared with general nodes, so it has a cheating potential in terms of
information acquisition. To address the drawbacks of this technical link, five modular confrontation mechanisms has been specially designed to hold the likelihood of BP/developer cheating at bay.
(6) Economies Principle Design of Cocos-BCX:
The Cocos-BCX platform carries the game assets value created by developers by providing a complete set of functional components including the underlying public blockchain, digital property management, and exchanges. Its technology and governance structure design, based on the graphene standard, has the economic attributes corresponding to the DPoS consensus mechanism.
u Analysis: There are a multiplicity of technical highlights in that the overall technology construction shows characteristics such as rigid logic and prominent modularity, and various technical solutions and mechanisms with a strong pertinence have been put forward.
Based on the market pain spots of the game industry, and combined with the development opportunities of blockchain technology, the Cocos-BCX project puts forward a vision system to create consistence between the content producer and consumer in the digital world. In view of the initial intention of the project and the relatively profound background of the game industry, the overall technical structure design of the project is highly targeted and has a strong logic, which can be described as closely connected with each other. Based on the large technical framework system, each technical link and organization also has a strong sense of target and logical gene, and on this basis, many modular and modified technical programs or mechanisms have been proposed. However, it is worth noting that the synergy of a series of highlight technologies remains to be verified and examined. Meanwhile, attention should also be paid to the practicability and rationality.

2. Impossible Triangle | 7 points

(1) Decentralization
Ø Low fork risk: Cocos-BCX uses the DPoS consensus mechanism, which does not require miners to use mining machines for mining, and thereby it can effectively avoid the impact of centralized computing on the entire basechain, which in turn reduces a low fork risk. Under the DPoS mechanism, if a witness wants to fork by voting, it is necessary to guarantee that over one third of the witnesses violate this mechanism at the same time.
Ø Improved DPOS consensus mechanism: The consensus layer of the Cocos-BCX test chain adopts the DPoS consensus algorithm. The advantage characteristics of the improved edition DPOS are as follows: all active witnesses have the same block predefined probability as the witnesses' predefined algorithm in the DPoS consensus algorithm, which ensures that the block probability of all witnesses is consistent with the block reward.
Ø Lightweight node: In Cocos-BCX design, lightweight node is essentially an environment with chain interoperability. Unlike the whole node, the lightweight node does not require to synchronize the whole network data. Instead, it needs the contract information and environment data required for synchronous running. This design can greatly reduce the data volume and synchronization time required for node synchronization, enabling the in-chain game terminal software to have a capacity which is actually used and a plausible time cost.
(2) Security
Ø Player autonomy and asset security: Because of the open and transparent characteristics of the blockchain network, the digital asset information obtained by players in the game can be viewed through the blockchain.
Ø Guarantee by modern cryptography: Modern cryptography is a technology based on mathematics. Currently, it has been widely used in many industries in the Internet domain. Common symmetric encryption technologies include AES encryption used for WiFi, and asymmetric encryption algorithms (public and private key cryptography) RSA, ECC, etc., among which, ECC (Elliptic Curves Cryptography) is an encryption algorithm commonly used in the blockchain field.
Ø A transaction verification mechanism that prevents BP/developers from cheating: BP enjoys a priority compared with general nodes, so it has the probability to cheat in terms of information acquisition. Therefore, the BCX program has designed a set of transaction execution, messaging, and operating mechanisms to address the possible links that allow cheating by BP and developers.
Ø Iterative updated smart contract system: It can provide logical updating and loophole repair for the in-chain game smart contract, thus ensuring the security and timeliness of the smart contract.
(3) Expandability:
Ø Strong expandability of the top-level design of the project
The expandability of Cocos-BCX is powerful, which is specifically shown in a decentralized game production and an overall solution to the game economy operation established by means of the game engine, development environment and Cocos-BCX game chain.

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A business ecosystem is constructed based on the above overall solution, with the purpose of connecting the global game ecosystem. The main ecological links include developers, users, creative content, key ecological links and blockchain system, etc.

https://preview.redd.it/h4ssn41ttb821.jpg?width=1276&format=pjpg&auto=webp&s=ca6244d17b9745ce41b5be235f75a39f8a8af051
Ø Expanded design of specific technologies and mechanisms
  1. Multi-platform game integration running environment: This platform is mainly characterized by four features, consistent and perfect chain interoperability interface, downward transparent accepting mode, encapsulated atomic operation and multi-platform compatibility.
  2. Interactive interface of blockchain:
Cocos-BCX provides a chain-interactive development environment so that developers can easily interact with the chain through this set of environment. Meanwhile, its blockchain interactive development environment provides development components compatible with multiple working platforms, including SDK for the Android and iOS system, javascript libraries for front-terminal web applications, and python and PHP libraries for back-terminal applications.
u Analysis: The expandability of the project's "impossible triangle" shows the most prominently, and the decentralized attribute is the weakest, whose security is between the two. However, the project takes the three into consideration in terms of the technical mechanism and program function. Yet, the focus is different.
The project interprets the “impossible triangle” by means of thinking and design that focus on technical aspects and key issues.
The security level first guarantees the assets security and freedom of the ecosystem participants, and meanwhile ensures the rationality and security of the overall framework design, and finally takes its system updating and safe recovery into consideration mainly by means of player autonomy, modern cryptography and transaction verification mechanism that prevents BP/developers from cheating.

3. Development difficulty | 8 points

According to the summary of the project white paper, the blockchain game can be generally divided into four developmental stages.
(1)Using the homogeneous assets for the settlement of the game "gold coins";
(2)Free conversion of the game "gold coins" and props;
(3)In-chain operation of critical rules;
(4)Overall in-chain operation of the game
The game in-chain operation is the final form of the industry. Based on the above summary, Cocos-BCX proposes the future development prospect, mainly represented in seven aspects:
(1)Players having a lightweight full-node environment;
(2)The service stack operating in the blockchain environment;
(3)The game engine as one of the node infrastructures;
(4)Providing a joint development/debugging environment including engine, visual IDE, and chain network interactive interface;
(5)a set of asynchronous consensus tasks between nodes to ensure the trustworthiness of the engine environment. This consensus may be based on the discrimination of feature code of
the engine critical function's target code
(6) The game code (contract) is executed by the secure virtual machine controlled by the engine, and the key numerical calculation of the contract may adopt
the “Trusted Execution Environment” scheme, which is executed independently of the main part of the contract;
(7) The key process of the contract is witnessed by the adjacent or related nodes (like players in a copy).
u Analysis: The project covers a multiplicity of technical characteristics and functional mechanisms. The overall development is rather difficult. However, it is highly practicable in terms of performance.
At the initial stage of the project, four stages of blockchain game development were analyzed. After combing, the highest prospect was proposed, implicating to create a complete multi-platform game running environment, which can provide game developers with convenience in developing blockchain games and a perfect ecological environment to the maximum, while bringing game users a brand-new gaming experience and a game form that transcends the previous ones.
Based on the initial project prospect, numerous technical goals and functional modules are listed, indicating that the technical support for the project vision is rather effective. However, as public blockchain of the industry application basis, it encompasses various technical applications and functional modules. Comparatively speaking, the development difficulty is rather big. Meanwhile, as released by the white paper, the theoretical throughput of the Cocos-BCX test chain can reach up to 100,000 tps. The actual throughput is approximate to 3,500 tps, and the block time is 3 seconds, that is, the information broadcast across the entire network is completed once every 3 seconds. It can be seen from the project technical performance data that it has a relatively strong realistic significance. Therefore, on the whole, the project puts forward a sizeable technical challenge, and in the meantime has a reasonable practicability, therefore, it is worthwhile to look forward to!

(五) Project status

1. Product | 7 points

(1)System-level products
Ø The application development framework that supports multiple operating systems and various blockchain environments.
Ø Completely scripted, componentized and data-driven application development tools;
Ø An improved blockchain system, which is oriented to high performance applications and based on graphene technology framework, and its related functional components.
Ø Supporting non-homogeneous wallets;
Ø A blockchain browser that supports the contract event subscription;
Ø Supporting the third-party non-homogeneous asset exchanges;
Ø Supporting the blockchain game developed by a third party;
Ø Cross-chain asset acceptance gateway.
(2) Functional products
Ø De-intermediary assets (prop) operation interface;
Ø Paradigms of non-homogeneous assets circulation platform;
Ø Supporting player autonomy and blacksmith shop mechanism;
Ø Visual IDE (including visual editing of the game program and contract);
Ø Complete wallet, user system and blockchain browser;
Ø Smart contract system that allows iterative updating.
u Analysis: According to the information released on the official website of the project, the timeline shows that the Cocos-BCX main chain has started the closed beta test in the third quarter of 2018. Based on the obvious characteristics of the project technology module, Cocos-BCX has launched two series of projects, namely, system-level and function-level products, including development frameworks, blacksmith shop mechanisms tailored to various operations and multiple environment.

2. Code updating | 2 points

u Analysis: It is learned from official communication that the source code of the project has not been made public for the purpose of keeping the project's trade secret confidential. It is planned that the project will be open source in the future after the ecological and system products become gradually stabilized.

3. Completion status | 8 points

u Analysis: The project has formulated an overall development plan and recent work tasks, and at the same time it has demonstrated its strong vitality through weekly report, timeline and development broadcast.
According to the official channel inquiry, the project has formulated the Roadmap for the 2018 key milestone quarter and the recent detailed work task breakdown plan, and the project has a very complete display system featuring three major development progresses:
(1) Weekly reporting system
(2) Project timeline
(3) Development broadcast
Through the Roadmap+ work breakdown + 3 major system model, the project's development trajectory and dynamics have been display in a basically three-dimensional, spatial, meticulous and detailed manner, and in the meantime, the powerful execution and self-vitality of the project have been also displayed.

(六) Institution enabling (Investors)

1. Cooperative institutions | 9 points


https://preview.redd.it/w7g2hjxttb821.jpg?width=1036&format=pjpg&auto=webp&s=da35e0e9e453271300bdd8e6574e8c3a61e70225
u Analysis: Cocos-BCX has a wide margin for cooperation, and its cooperation institutions are not only numerous, but also mainly of leading and quality enterprises in the industry.
The cooperative institutions include HelloEOS, NEO, NEBULAS (chain), Loom, IMEOS.ONE, Kingsoft Cloud and SlowMist Technology, etc.
NEO is one of the earliest blockchain projects in China. It was officially created in 2014 and was open sourced in real time in Github in June 2015. Since its establishment, the NEO team has experienced ups and downs of the blockchain industry. This project can be said to be a veteran project in the industry. NEO combines with a series of technologies, such as point-to-point network, Byzantine fault tolerance, digital certificate, smart contract, superconducting transactions, and cross-chain interoperability protocols, to perform rapid, efficient, secure, and legitimate smart management of assets.

2. Investment institutions | 9 points


https://preview.redd.it/s2td22eutb821.jpg?width=1273&format=pjpg&auto=webp&s=ffcd40c67fcd16739b16207e364b91e98180ffd8
u Analysis: There are numerous investment institutions, many of which are Class I institutions, with a strong institutional strength.
Investment institutions include NGC, Binance, INB Capital, Dfund, 500 Startups, BlockVC, OK Blockchain Capital, Yisu Capital, Xiong'an Capital, ONTology, FreeS FUND, NODE Capital, Consensus Capital, Hash Capital, NEO Capital, Ticker Capital , ContractVC, Junwu Capital, Candy Capital, Hofan VC, BMETA Capital, BYTE Capital, Nimble Capital, InsurFun, BA Capital, Consensus Lab, TOKENMANIA, Byzantium Capital, etc.
The rest investment institutions are also well-known. For example, DFUND was founded by Zhao Dong, a well-known figure in the digital currency domain in July 2017. Yisu Capital is engaged in the early investment and project cooperation, focusing on blockchain technology and big data intelligence analysis, and other domains.

(七) Drawing attention | 6 points


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Project content description

https://preview.redd.it/y6w1f3hvtb821.png?width=796&format=png&auto=webp&s=8f3b2116d63a77f839a1e18787dd986c34a573a3
u Analysis: The game user and developer group are highly active, and meanwhile the publicity of the media and news client are enhanced. The overall heat and operation and maintenance thinking are well-balanced. However, the current community operation link is relatively weak, and requires improvement in the follow-up.
Presently, the number of community fans is small. Therefore, the operation link of project content is rather weak. However, media communication and news broadcasting, two links of propaganda and promotion efforts, are quite effective, basically realizing a timely and real-time posting of the latest developments of the project. Although the media and news client are widely disseminated, their social interaction is relatively weak. The social platform has its own communication limitations. However, it is highly involved in interaction.

(VIII) Social Response | 7.78

User A | Point: 7.9
Comment: From the perspective of production mode and commercialization, this game is the most sophisticated. So I think this project has a very extensive application scenario, especially for developers and users.
User B | Point: 7.0
Comment: Currently, it seems that the game industry is greatly influenced by macro policies. Tencent's recent performance is a case in point. However, the project orientation is quite good.
User C | Point: 8.0
Comment: The technical advantages of the project are particularly prominent, and it also seizes the development opportunities of the blockchain. However, ultimately it needs to undergo the test of the market.
User D | Point: 9.0
Comment: First of all, COCOS has a large number of developers, solid underlying technology and reliable team work, which is worth looking forward to. Of course, great "undertaking" calls for enormous input, especially in technology. The way is arduous and long. Come on.
User E | Point: 7.0
Comment:
As a game practitioner, I would talk something about Cocos-BCX project: when the concept of blockchain game is put forward for everyone to consider, at this stage, it is no doubt that the dimension (type) of the game is developed from the perspective of "inheritance" and "tracing its very origin". If the Cocos-BCX project can be applied by game developers in terms of "development kit", is easy to learn and use, and allows the mobile game developers to shift to the development of blockchain games without a threshold, then the game dimensions and users can be further expanded. In a word, phenomenal games of blockchain games need the support of Cocos-BCX and the efforts of developers, both of which are indispensable. It is hoped that the team will make great efforts in development and publicity. "Coin friends" may not need to know how the game is developed, but they will certainly care about its future space. Such evaluation can only be called prospects and expectations. It remains to be determined whether the project adopts capital operation or the mode as solid as the old engine of COCOS till the project is landed.

III. Evaluation Summary

The project orientation is accurate, and the team has a strong lineup. It merits pointing out that its technical strength and model architecture design are particularly prominent, and there are an array of investment and cooperation institutions with strong strength. However, at present, the code has not been open sourced and the community operation and maintenance is deficient. The information disclosure of the Token link is not particularly perfect, and individual investors may care much about it. The Roadmap of the project development is all too simple. These are the deficiencies of the project development at the current moment.
submitted by ONETOPGlobal to u/ONETOPGlobal [link] [comments]

Cocos-BCX:Decentralized game application and digital asset creation platform

Cocos-BCX:Decentralized game application and digital asset creation platform

I. Project Overview

Cocos-BCX is a platform used for the development, operation, management and transfer of decentralized applications and in-application assets on the blockchain ecosystem. The platform mainly includes three function modules:
(1)The application development framework that supports multiple operating systems and various blockchain environments.
(2)Completely scripted, componentized and data-driven application development tools;
(3)An improved blockchain system, which is oriented to high performance applications and based on graphene technology framework, and its related functional components.
Cocos-BCX can allow developers to perform programming, debugging, and publishing of decentralized applications oriented to the blockchain environment, and hybrid architecture applications. Meanwhile, the platform integrates the distributed user account system, wallet and digital asset circulation platform based on the blockchain, which can realize the permanent saving and cross-chain use of in-application assets.

II. Project evaluation

(一) Market analysis

1. Market conditions | 8 points

The organizing pattern of productivity dominated by governments in some areas or industrial domains is apt to change in the context of bottlenecks existing for global scientific and technological progress, rising resource consumption, an aging population, and intensified geopolitical conflicts. In particular, in 2008, when Nakamot published his thesis "Bitcoin: A Peer-to-Peer Electronic Cash System", discussions on blockchain and digital currency have gradually extended from technological aspects to economic, social and political, and other fields. The general public have begun to pay close attention to the impact of blockchain on social development as well as the role of digital currency in the world economy. Based on the decentralized characteristics of the blockchain and the vibrant vitality of the digital economy, the general public has enough confidence to predict that the decentralized "digital assets" will be a sweeping trend in the future, and will derive new business models and social values.
At the same time, in the development process of decentralized applications of different types, the game industry enjoys unique development advantages, because the game's production mode is the most sophisticated, enjoys the highest degree in terms of commercialization, and is one of the scenarios with the most profound foundation in terms of developers and users.
u Analysis: The game field has a huge room for development, which is highly consistent with the characteristics of the blockchain, and accords with the future development tendency of the digital economy.
The digital asset economy model carried by the project through the blockchain technology will assetize the content produced by the developer, enable the developer to continue reaping benefits during the use, management and transfer of his assets, and provide him with a convenient, decentralized game distribution channel; meanwhile, it helps players to transform the data formed by time and energy as well as the props they obtain as a result of their consumption into the assets that can be safely stored and circulated, offering players the right to manage and commercialize them.

2. Competition | 8 points

Since the last century till now, owing to the sustained efforts and promotion by a variety of IT technology game enterprises, the national and even global online game market is developing by leaps and bounds. If there is no systematic risks, such as policy regulation, vicious incidents and other factors, there will be no smooth and endless development momentum unless something unexpected happens. However, an objective analysis reveals that the current online game market is still dominated by IT technology companies, and even in a controlled and monopolized development, which, of course, also brings substantial profits, such as Tencent, Blizzard Tech.
u Analysis: It can be predicted that the Cocos-BCX project will hardly have any direct competitors in the strict sense for the time being, but will encounter a marginal pressure competitive environment from two dimensions. In summary, the classical IT game companies at home and abroad are massive in size and have obvious capital advantages. However, the Cocos-BCX project has an advanced philosophy and cutting edge technology, and thereby enjoys first-mover advantages for a breakthrough; The blockchain game project of the same business is currently marked by wide participation and generic applicability. But in comparison, the Cocos-BCX game industry has such advantages as a salient background, special project orientation and sophisticated development in technical modules, and therefore has greater development potential.

(二) Token Status

1. Token situation | 6 points

(1) Basic situation of Token
Token name: COCOS
Total tokens in circulation: 100 billion
Consensus mechanism: DPOS
(2) Token usage and allocation
Part I 82%: Cocos-BCX is used for the platform community construction in various ways, including but not limited to the witness' block reward, incentives for platform ecological developers, global community construction, marketing and promotion, industry alliances, eco-investment, research, financial and legal compliance. The use of this part of Cocos-BCX includes swapping by means of the consensus work contributions, free gifts, gifts in exchange for service, and gifts in exchange for other tokens, etc.
Part II, 18%: Cocos-BCX is intended as incentives for the sponsoring team of the project. The incentive part will set up a locking mechanism, which will be issued and unlocked one-third at the end of each year after Token generation, and the issuance will be completed within three years.

https://preview.redd.it/s47w2jtfj6521.jpg?width=684&format=pjpg&auto=webp&s=a60ea62b86dc0f177f9596608d1961e039d3bd1b
u Analysis: The use of Token is mainly divided into two parts, among which, 82% is used for project development and construction. The remaining 18%, which has a locked position mechanism, is intended for team incentive and construction. The use design is rather rational, but the team part is slightly higher. Given that the industry is in the initial stage of development, it is of great importance to seize the first opportunity and acquire early traffic users. It is suggested that the proportion of Token used by the team be reduced slightly, which is more conducive to the long-term development of the project. It should be noted that the original holding distribution of Token has not been queried via the official channel, while this link for the conventional blockchain project are basically disclosed. Meanwhile, from the standpoint of ordinary investors, Token’s original holding ratio is also one of the important parameters for its investment.

2. Ecological cycle | 8 points

(1)The Token (COCOS) positioning of the platform: circulation media and governance proof in eco-economic activities
COCOS not only serves as a value exchange carrier and community participation proof for Cocox-BCX, but its orientation as a basic pricing Token is likely to play a critical role in the digital asset ecosystem. With the continuous development of the industry, a large quantity of decentralized digital assets will exist in multiple blockchain ecosystems according to different standards in the future, and the value existing in asset pricing media transcending the chain ecology will be infinitely magnified.
, which is specifically manifested in that developers and users can evaluate, compare, trade and manage digital assets of different chain ecosystems, worldview content, and technical standards based on COCOS. Meanwhile, as a primary and basic pricing medium, COCOS is positioned to become the necessary conditions for the blockchain industry to develop and trade financial products and derivatives of digital assets in the future.
(2)Basic use model of Token (COCOS)
Ø Value exchange medium within the platform ecosystem;
Ø Entrusted consensus equity share representative of the Cocos-BCX public blockchain;
Ø The reference and basis for the measurement of the participation in and contribution to the platform community.
(3)How to obtain Token (COCOS)
Ø Value creation: It includes the contribution of the behavior of creating digital assets, that is, developing games, making props, etc.
Ø Platform contribution reward: Users who contribute to the Cocos-BCX community is entitled to COCOS;
Ø Market transaction: Selling the prop assets obtained in the game to get COCOS;
Ø Behavioral incentives: Various effective behaviors within the Cocos-BCX platform, community and platform games will be converted into COCOS
according to a certain contribution degree.
u Analysis: The use model, scenario application, acquisition method, market orientation, etc. for the Token ecosystem design are all well deliberated, to be verified by the market.
The ecosystem design of the Token project not only takes the macroscopic use model and scenario application, but also gives a detailed description of the acquisition method. Another point that must be pointed out is that it has a clear market orientation and future prospect as soon as the design begins, therefore, in general the Token ecosystem design is well-considered and far-sighted. However, for the volatile blockchain market, the crux depends on whether the ecological design philosophy can keep pace with the times, which is very essential. In a word, in the face of massive uncertainties, it needs to be finally verified by the market.

(三) Team member

1. Founder | 8 points


https://preview.redd.it/35gq3gyij6521.jpg?width=200&format=pjpg&auto=webp&s=c3e68b208bc15a0607557cf9be65739beba67375
Haozhi Chen
China's renowned Internet serial entrepreneur, and has successively led and participated in the creation of Joyo.com, Xcar.com.cn, and cdn.yeeyan.org since 1999, and founded Chukong Technology in 2009. Chukong is a leading game development and distribution enterprise in China and a major maintainer and supporter of the Cocos-BCX global open source game engine and developer community.

https://preview.redd.it/2wm6ki0kj6521.jpg?width=200&format=pjpg&auto=webp&s=be9cd5cbb527a9471faac4002065916f4ebd9bd5
Xiaolong Yang
With over 14 years of experience in technology entrepreneurship and investment, he once co-founded China's leading entertainment social networking company. As an investor, he once worked for China's leading private equity fund, during which period, he led and participated in investment projects totalling over 1 billion US dollars, and realized the exit of some projects at home and abroad. His interests and expertise mainly concentrate on information technology of the global primary market and secondary market in the later stage, and macro multiple asset category investment, and has a profound understanding of the financial market mechanism and asset pricing. He is also an investment partner in China's major technology investment fund and provides counselling for Chinese and American hedge funds, venture capital funds and large enterprises.
u Analysis: Chen Haozhi, as a founder, has rich experience in the game industry, and enjoys widespread networking and abundant resources in the industry as being one of the early Internet entrepreneurs; Another founder, Yang Xiaolong, has a strong experience in technology venture capital investment, and has the expertise for global investment layout. On the whole, two co-founders have a prominent advantage in overall industry background and integrating resources.

2. Founding team | 8 points


https://preview.redd.it/twotgvrxj6521.png?width=877&format=png&auto=webp&s=a03ab15246f51d9c1595266114fa1ee18ca943ed
Kevin Yin: An early contributor of CocosChina community, NOI winner, and ACM guest. A senior developer of blockchain, and having years of experience in compilation and distributed computing. An investor of the blockchain technology.
Jane Jin: Responsible for CocosChina community, the "Aipuworks" incubator, etc., and an expert of the Techincal Committee for Blockchain, China Software Industry Association. Bachelor of Economics, Zhejiang Gongshang University, and mini-EMBA of Tsinghua University. He once served important functions in "Fortune Global 500" including Lucent, Nortel, NSN, Nokia, Intel and other multinational companies in the marketing, sales, executive and developer relationship domain.
James Jeon: Responsible for the business development strategy and implementation of the project's South Korean section. From 2012 to 2015, he served as CEO of Gurum Company, a South Korean subsidiary of Chukong Technologies, earning an annual revenue of over $30 million from the scratch for the South Korean company and leading the South Korean subsidiary in going public successfully.
Frederick Lim: Responsible for the business development strategy and implementation of the project's South Korean section. From 2014 to 2015, he served as co-CEO of Gurum Company, and was once the director of the Strategic Investment Department of Hyundai Group, responsible for investment in Internet, communication, telecommunications and other fields. He is a doctor of Engineering Technology, Sungkyunkwan University, South Korea.
Hirokuni Fujita: originally head of the Japanese subsidiary of Chukong Technologies. He graduated from Graduate School of Arts and Sciences, The University of Tokyo, majoring in Interdisciplinary Cultural Studies.
Jason: preacher of the Cocos-BCX community and meanwhile, senior manager of the Cocos 2d-x global community. He started to program on the Commodore-64 computer when he was 8. In addition to developing the community, he was keen on studying mathematics, finance, C++ and improving his Chinese proficiency.
Qinzhou Wang: Since entering the game industry in 2009, he has worked in the brand market in ZOL. Com. CN, Howell Expo, host of ChinaJoy, and is responsible for the brand market in Chukong Technologies.
u Analysis: The special technological talent construction of the team technicians needs to be further strengthened. At present, there is a blockchain technician. The game background and the advantages of the international architecture building enjoy prominent advantages, and there are sufficient team members on the strategic level and in the aspect of ecological construction. It is worth mentioning that team building is stable, and there is a high level of consensus among team members, which is conducive to the robust development of the project.
One member of the founding team has experience in the blockchain project development, that is, Chief Technical Officer, who is a senior blockchain developer. He has many years of experience in compiling and distributed computing, and is also a technology investor of blockchain.
In the early stage, owing to the demand of the game industry in the Japanese and Korean markets, Japanese and Korean market leaders were specially arranged in the early team structure of Chukong Technologies. In particular, due to the prosperity and popularity of the game industry in the Korean market, two co-leaders were specially arranged for the Korea market, responsible for strategic and investment issues respectively.
Consultant Team | 8 points

https://preview.redd.it/822oiksyj6521.jpg?width=558&format=pjpg&auto=webp&s=620ffe23c556721c0ac3386c1cdf044e6d7d98af
Zhe Wang: Founder of the Cocos engine, and CEO of Xiamen Yaji Software Co., Ltd. He graduated from Department of Electronics, Nanjing University, and later studied a postgraduate program at Department of Management Science, Xiamen University. He created the Cocos engine in 2011, which currently has 1.1 million registered developers worldwide and 300,000 monthly active developers in over 200 countries and regions in the world. The Cocos engine has arrested the attention of platform vendors at home and abroad, and has established a long-term cooperative partnership with Microsoft, Google, ARM, Intel, Qualcomm, Samsung, Huawei and Tencent, etc.
Edith Yeung: One of some "Silicon Valley's Must Meet" investors as covered in Inc magazine. She is the head of 500 Startups, Silicon Valley's famous venture capital company and incubator in Greater China, and meanwhile, manages a Mobile Collective fund worth tens of millions of dollars. She has invested in over 40 mobile Internet, VR, AR and AI start-ups, including Hooked (App store's No. 1 reading App), DayDayCook (one of Asia's largest food communities), Fleksy (acquired by Pinterest), Human (acquired by Mapbox), AISense and so on.
u Analysis: The consultant team has obvious advantages in technological achievements, rich experience in technology innovation investment and incubation experience for startups.
The consultant team consists of a Maker-oriented technical talent and two venture capital managers with a senior venture capital background, among whom, Wang Zhe, technical consultant, graduated from Department of Electronics, Nanjing University and CEO of Xiamen Yaji Software. Wang is the founder of Cocos-BCX engine. At present, the Cocos engine has 1.1 million registered developers and 300,000 monthly active developers in over 200 countries and regions worldwide.

(四) Tech Analysis

1. Tech highlights | 9 points

(1) Smart contract system which can be updated iteratively: The smart contract system, represented by Ethereum, is not subject to modification once its definition is published, making it difficult to meet the volatile demands of market. Therefore, an iterative smart contract system is designed to address this pain spot.
(2) Prop circulation platform: Unlike conventional game transaction platform, Cocos-BCX's decentralized digital asset circulation platform does not have intermediary agencies. Players can complete the transfer and purchase of non-homogeneous assets, including "game gold coins" and prop assets acquired in the game on the prop circulation platform. In the whole process of transfer, the platform will adopt smart contract for automatic matching to help users complete the transfer process more efficiently.
(3) Game interactive operation environment:
Based on the judgment of the operation environment characteristics of blockchain games in the future, Cocos-BCX has designed a set of integrated operation environment that accommodates various types of APPs, as well as the supporting interoperability interface. Combined with COCOS Creator, it simplifies the process of docking game programs and blockchain, making intra-chain interaction transparent to developers, and allowing conventional game developers to develop or migrate blockchain game without a threshold.
(4) Mapping gateway that supports multi-chain and asset riveting:
Cocos-BCX provides a set of mapping gateways used for the automatic mapping of game gold coins and props. Under the unified value measurement system, it realizes the smooth transition of different in-chain game content and different platform content. The content that can be used for mapping includes game gold coins, game equipment data, etc.
(5) Transaction authentication mechanism that prevents BP/developers from cheating:
BP, as the core of transaction processing and communication of the whole network, can know the processing result of the latest transaction prior to general nodes. Therefore, BP enjoys a priority for information with timeliness or confidentiality
, as compared with general nodes, so it has a cheating potential in terms of
information acquisition. To address the drawbacks of this technical link, five modular confrontation mechanisms has been specially designed to hold the likelihood of BP/developer cheating at bay.
(6) Economies Principle Design of Cocos-BCX:
The Cocos-BCX platform carries the game assets value created by developers by providing a complete set of functional components including the underlying public blockchain, digital property management, and exchanges. Its technology and governance structure design, based on the graphene standard, has the economic attributes corresponding to the DPoS consensus mechanism.
u Analysis: There are a multiplicity of technical highlights in that the overall technology construction shows characteristics such as rigid logic and prominent modularity, and various technical solutions and mechanisms with a strong pertinence have been put forward.
Based on the market pain spots of the game industry, and combined with the development opportunities of blockchain technology, the Cocos-BCX project puts forward a vision system to create consistence between the content producer and consumer in the digital world. In view of the initial intention of the project and the relatively profound background of the game industry, the overall technical structure design of the project is highly targeted and has a strong logic, which can be described as closely connected with each other. Based on the large technical framework system, each technical link and organization also has a strong sense of target and logical gene, and on this basis, many modular and modified technical programs or mechanisms have been proposed. However, it is worth noting that the synergy of a series of highlight technologies remains to be verified and examined. Meanwhile, attention should also be paid to the practicability and rationality.

2. Impossible Triangle | 7 points

(1) Decentralization
Ø Low fork risk: Cocos-BCX uses the DPoS consensus mechanism, which does not require miners to use mining machines for mining, and thereby it can effectively avoid the impact of centralized computing on the entire basechain, which in turn reduces a low fork risk. Under the DPoS mechanism, if a witness wants to fork by voting, it is necessary to guarantee that over one third of the witnesses violate this mechanism at the same time.
Ø Improved DPOS consensus mechanism: The consensus layer of the Cocos-BCX test chain adopts the DPoS consensus algorithm. The advantage characteristics of the improved edition DPOS are as follows: all active witnesses have the same block predefined probability as the witnesses' predefined algorithm in the DPoS consensus algorithm, which ensures that the block probability of all witnesses is consistent with the block reward.
Ø Lightweight node: In Cocos-BCX design, lightweight node is essentially an environment with chain interoperability. Unlike the whole node, the lightweight node does not require to synchronize the whole network data. Instead, it needs the contract information and environment data required for synchronous running. This design can greatly reduce the data volume and synchronization time required for node synchronization, enabling the in-chain game terminal software to have a capacity which is actually used and a plausible time cost.
(2) Security
Ø Player autonomy and asset security: Because of the open and transparent characteristics of the blockchain network, the digital asset information obtained by players in the game can be viewed through the blockchain.
Ø Guarantee by modern cryptography: Modern cryptography is a technology based on mathematics. Currently, it has been widely used in many industries in the Internet domain. Common symmetric encryption technologies include AES encryption used for WiFi, and asymmetric encryption algorithms (public and private key cryptography) RSA, ECC, etc., among which, ECC (Elliptic Curves Cryptography) is an encryption algorithm commonly used in the blockchain field.
Ø A transaction verification mechanism that prevents BP/developers from cheating: BP enjoys a priority compared with general nodes, so it has the probability to cheat in terms of information acquisition. Therefore, the BCX program has designed a set of transaction execution, messaging, and operating mechanisms to address the possible links that allow cheating by BP and developers.
Ø Iterative updated smart contract system: It can provide logical updating and loophole repair for the in-chain game smart contract, thus ensuring the security and timeliness of the smart contract.
(3) Expandability:
Ø Strong expandability of the top-level design of the project
The expandability of Cocos-BCX is powerful, which is specifically shown in a decentralized game production and an overall solution to the game economy operation established by means of the game engine, development environment and Cocos-BCX game chain.

https://preview.redd.it/9zqpm1zzj6521.jpg?width=1207&format=pjpg&auto=webp&s=97073eb57409e0904da5c11873cc543c3b9f310b
A business ecosystem is constructed based on the above overall solution, with the purpose of connecting the global game ecosystem. The main ecological links include developers, users, creative content, key ecological links and blockchain system, etc.

https://preview.redd.it/l83i3pk0k6521.jpg?width=1276&format=pjpg&auto=webp&s=df7e694a557af1485c840ed44b9bbfba432b1d86
Ø Expanded design of specific technologies and mechanisms
1) Multi-platform game integration running environment: This platform is mainly characterized by four features, consistent and perfect chain interoperability interface, downward transparent accepting mode, encapsulated atomic operation and multi-platform compatibility.
2) Interactive interface of blockchain:
Cocos-BCX provides a chain-interactive development environment so that developers can easily interact with the chain through this set of environment. Meanwhile, its blockchain interactive development environment provides development components compatible with multiple working platforms, including SDK for the Android and iOS system, javascript libraries for front-terminal web applications, and python and PHP libraries for back-terminal applications.
u Analysis: The expandability of the project's "impossible triangle" shows the most prominently, and the decentralized attribute is the weakest, whose security is between the two. However, the project takes the three into consideration in terms of the technical mechanism and program function. Yet, the focus is different.
The project interprets the “impossible triangle” by means of thinking and design that focus on technical aspects and key issues.
The security level first guarantees the assets security and freedom of the ecosystem participants, and meanwhile ensures the rationality and security of the overall framework design, and finally takes its system updating and safe recovery into consideration mainly by means of player autonomy, modern cryptography and transaction verification mechanism that prevents BP/developers from cheating.

3. Development difficulty | 8 points

According to the summary of the project white paper, the blockchain game can be generally divided into four developmental stages.
(1)Using the homogeneous assets for the settlement of the game "gold coins";
(2)Free conversion of the game "gold coins" and props;
(3)In-chain operation of critical rules;
(4)Overall in-chain operation of the game
The game in-chain operation is the final form of the industry. Based on the above summary, Cocos-BCX proposes the future development prospect, mainly represented in seven aspects:
(1)Players having a lightweight full-node environment;
(2)The service stack operating in the blockchain environment;
(3)The game engine as one of the node infrastructures;
(4)Providing a joint development/debugging environment including engine, visual IDE, and chain network interactive interface;
(5)a set of asynchronous consensus tasks between nodes to ensure the trustworthiness of the engine environment. This consensus may be based on the discrimination of feature code of
the engine critical function's target code
(6) The game code (contract) is executed by the secure virtual machine controlled by the engine, and the key numerical calculation of the contract may adopt
the “Trusted Execution Environment” scheme, which is executed independently of the main part of the contract;
(7) The key process of the contract is witnessed by the adjacent or related nodes (like players in a copy).
u Analysis: The project covers a multiplicity of technical characteristics and functional mechanisms. The overall development is rather difficult. However, it is highly practicable in terms of performance.
At the initial stage of the project, four stages of blockchain game development were analyzed. After combing, the highest prospect was proposed, implicating to create a complete multi-platform game running environment, which can provide game developers with convenience in developing blockchain games and a perfect ecological environment to the maximum, while bringing game users a brand-new gaming experience and a game form that transcends the previous ones.
Based on the initial project prospect, numerous technical goals and functional modules are listed, indicating that the technical support for the project vision is rather effective. However, as public blockchain of the industry application basis, it encompasses various technical applications and functional modules. Comparatively speaking, the development difficulty is rather big. Meanwhile, as released by the white paper, the theoretical throughput of the Cocos-BCX test chain can reach up to 100,000 tps. The actual throughput is approximate to 3,500 tps, and the block time is 3 seconds, that is, the information broadcast across the entire network is completed once every 3 seconds. It can be seen from the project technical performance data that it has a relatively strong realistic significance. Therefore, on the whole, the project puts forward a sizeable technical challenge, and in the meantime has a reasonable practicability, therefore, it is worthwhile to look forward to!

(五) Project status

1. Product | 7 points

(1)System-level products
Ø The application development framework that supports multiple operating systems and various blockchain environments.
Ø Completely scripted, componentized and data-driven application development tools;
Ø An improved blockchain system, which is oriented to high performance applications and based on graphene technology framework, and its related functional components.
Ø Supporting non-homogeneous wallets;
Ø A blockchain browser that supports the contract event subscription;
Ø Supporting the third-party non-homogeneous asset exchanges;
Ø Supporting the blockchain game developed by a third party;
Ø Cross-chain asset acceptance gateway.
(2) Functional products
Ø De-intermediary assets (prop) operation interface;
Ø Paradigms of non-homogeneous assets circulation platform;
Ø Supporting player autonomy and blacksmith shop mechanism;
Ø Visual IDE (including visual editing of the game program and contract);
Ø Complete wallet, user system and blockchain browser;
Ø Smart contract system that allows iterative updating.
u Analysis: According to the information released on the official website of the project, the timeline shows that the Cocos-BCX main chain has started the closed beta test in the third quarter of 2018. Based on the obvious characteristics of the project technology module, Cocos-BCX has launched two series of projects, namely, system-level and function-level products, including development frameworks, blacksmith shop mechanisms tailored to various operations and multiple environment.

2. Code updating | 2 points

u Analysis: It is learned from official communication that the source code of the project has not been made public for the purpose of keeping the project's trade secret confidential. It is planned that the project will be open source in the future after the ecological and system products become gradually stabilized.

3. Completion status | 8 points

u Analysis: The project has formulated an overall development plan and recent work tasks, and at the same time it has demonstrated its strong vitality through weekly report, timeline and development broadcast.
According to the official channel inquiry, the project has formulated the Roadmap for the 2018 key milestone quarter and the recent detailed work task breakdown plan, and the project has a very complete display system featuring three major development progresses:
(1) Weekly reporting system
(2) Project timeline
(3) Development broadcast
Through the Roadmap+ work breakdown + 3 major system model, the project's development trajectory and dynamics have been display in a basically three-dimensional, spatial, meticulous and detailed manner, and in the meantime, the powerful execution and self-vitality of the project have been also displayed.

(六) Institution enabling (Investors)

1. Cooperative institutions | 9 points


https://preview.redd.it/9qmh4jj1k6521.jpg?width=1036&format=pjpg&auto=webp&s=25c7cb77d5196fc861750064b43b8ba8e83c71a9
u Analysis: Cocos-BCX has a wide margin for cooperation, and its cooperation institutions are not only numerous, but also mainly of leading and quality enterprises in the industry.
The cooperative institutions include HelloEOS, NEO, NEBULAS (chain), Loom, IMEOS.ONE, Kingsoft Cloud and SlowMist Technology, etc.
NEO is one of the earliest blockchain projects in China. It was officially created in 2014 and was open sourced in real time in Github in June 2015. Since its establishment, the NEO team has experienced ups and downs of the blockchain industry. This project can be said to be a veteran project in the industry. NEO combines with a series of technologies, such as point-to-point network, Byzantine fault tolerance, digital certificate, smart contract, superconducting transactions, and cross-chain interoperability protocols, to perform rapid, efficient, secure, and legitimate smart management of assets.

2. Investment institutions | 9 points


https://preview.redd.it/xd5u9w62k6521.jpg?width=1273&format=pjpg&auto=webp&s=c8729f585a57c8239c717ef8b58229fe7f98a6eb
u Analysis: There are numerous investment institutions, many of which are Class I institutions, with a strong institutional strength.
Investment institutions include NGC, Binance, INB Capital, Dfund, 500 Startups, BlockVC, OK Blockchain Capital, Yisu Capital, Xiong'an Capital, ONTology, FreeS FUND, NODE Capital, Consensus Capital, Hash Capital, NEO Capital, Ticker Capital , ContractVC, Junwu Capital, Candy Capital, Hofan VC, BMETA Capital, BYTE Capital, Nimble Capital, InsurFun, BA Capital, Consensus Lab, TOKENMANIA, Byzantium Capital, etc.
The rest investment institutions are also well-known. For example, DFUND was founded by Zhao Dong, a well-known figure in the digital currency domain in July 2017. Yisu Capital is engaged in the early investment and project cooperation, focusing on blockchain technology and big data intelligence analysis, and other domains.

(七) Drawing attention | 6 points

https://preview.redd.it/78rnnt96k6521.png?width=605&format=png&auto=webp&s=b60d1de55e93642a174730fbee394c9fe5f7166f


Project content description

https://preview.redd.it/cgps19x6k6521.png?width=796&format=png&auto=webp&s=141a8ce79539d70bb8ee15f31ed0786db2524e2b
u Analysis: The game user and developer group are highly active, and meanwhile the publicity of the media and news client are enhanced. The overall heat and operation and maintenance thinking are well-balanced. However, the current community operation link is relatively weak, and requires improvement in the follow-up.
Presently, the number of community fans is small. Therefore, the operation link of project content is rather weak. However, media communication and news broadcasting, two links of propaganda and promotion efforts, are quite effective, basically realizing a timely and real-time posting of the latest developments of the project. Although the media and news client are widely disseminated, their social interaction is relatively weak. The social platform has its own communication limitations. However, it is highly involved in interaction.

(VIII) Social Response | 7.78

User A | Point: 7.9
Comment: From the perspective of production mode and commercialization, this game is the most sophisticated. So I think this project has a very extensive application scenario, especially for developers and users.
User B | Point: 7.0
Comment: Currently, it seems that the game industry is greatly influenced by macro policies. Tencent's recent performance is a case in point. However, the project orientation is quite good.
User C | Point: 8.0
Comment: The technical advantages of the project are particularly prominent, and it also seizes the development opportunities of the blockchain. However, ultimately it needs to undergo the test of the market.
User D | Point: 9.0
Comment: First of all, COCOS has a large number of developers, solid underlying technology and reliable team work, which is worth looking forward to. Of course, great "undertaking" calls for enormous input, especially in technology. The way is arduous and long. Come on.
User E | Point: 7.0
Comment:
As a game practitioner, I would talk something about Cocos-BCX project: when the concept of blockchain game is put forward for everyone to consider, at this stage, it is no doubt that the dimension (type) of the game is developed from the perspective of "inheritance" and "tracing its very origin". If the Cocos-BCX project can be applied by game developers in terms of "development kit", is easy to learn and use, and allows the mobile game developers to shift to the development of blockchain games without a threshold, then the game dimensions and users can be further expanded. In a word, phenomenal games of blockchain games need the support of Cocos-BCX and the efforts of developers, both of which are indispensable. It is hoped that the team will make great efforts in development and publicity. "Coin friends" may not need to know how the game is developed, but they will certainly care about its future space. Such evaluation can only be called prospects and expectations. It remains to be determined whether the project adopts capital operation or the mode as solid as the old engine of COCOS till the project is landed.

III. Evaluation Summary

The project orientation is accurate, and the team has a strong lineup. It merits pointing out that its technical strength and model architecture design are particularly prominent, and there are an array of investment and cooperation institutions with strong strength. However, at present, the code has not been open sourced and the community operation and maintenance is deficient. The information disclosure of the Token link is not particularly perfect, and individual investors may care much about it. The Roadmap of the project development is all too simple. These are the deficiencies of the project development at the current moment.
submitted by ONETOPGlobal to u/ONETOPGlobal [link] [comments]

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Lightning Talk: Bitcoin mining on Python - PyConSG 2016 ...

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